111,838 Commits over 3,928 Days - 1.19cph!
[D11] Add server.cdn ServerVar and undo hardcoded levelurl
[D11] Update objects with additional commands (eg Eat/Wear) to use the command name instead of the command itself in the UI - also forcing to use D11 translation file
manifest
fixed minicopter repair
[D11] Fix for players not rotating on server
[D11][Tutorial] Added ability to spawn items created from placeholder objects in tutorial_map
[D11][Audio] Bunker Room Prefabs , detailed reverb added.
[D11] [UI] Fixed coroutine interruptions and request delays to match players navigation delay. Added display of player card stat results from request. Fixed typo in leaderboards carousel page names. Updated animations/transitions to work better with one another on leaderboard screen initialisation.
fixed minicopter repair
icon/phrase update for pager
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tesla coil prefab: col, gibs and lods.
Tesla coil: prefab, col, gibs and lods.
supply drop only lootable when on ground
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[D11][Audio] Added detailed reverb to lighthouse. Removed incorrect reverb from old lighthouse monument prefab. Mixer : reduced volume of Geiger counter
Fixed dive site tugboat windows visible over water
Merge from prepatch_fixes_2019
Some vehicles can parent to cargo ship
[D11][TUTORIAL] env time now resumes after objective 10 completion
[d11][Audio] Working detailed reverb including fix to trigger script.
[D11] Controller adjustments
Safer buoyancy-specific GetWaterInfo
[D11] [Tutorial] Map Updates
[D11] [UI] altered how the hint string looks to make it a bit more obvious, and altered the text for the building hint
changed the nav bar rotational prompt for the large player preview to reflect the updated control
[D11] Added vertical sensitivity to camera aiming
[D11][TUTORIAL] Crafting multiple item objectives take into account player inventory now
[D11][TUTORIAL] Increased accuracy of patrol helicopter
[D11] Movement control adjustments
power plant nobuild fixes
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.
[D11][UI] input module changes for handling right stick
[D11] [UI] moved the rotating of the player to the left analogue stick for now
Updated Hapis spawns (minicopter)
Fixed line of sight issues open Lantern
[D11] Quick Drop added for held items
Minicopter uses continuous collision detection, similar to CH47
Workaround for cargo ship parenting when dismounting from minicopter
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.