121,135 Commits over 4,018 Days - 1.26cph!
Add and use hoverloot keybind
Add and use hoverloot keybind
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
Merge from Test map (new map ProceduralMapTesting)
Merge from Test map (new map ProceduralMapTesting)
Kill off a VERY slow GameObject.Find in the HDRP package
Kill off a VERY slow GameObject.Find in the HDRP package
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
[D11] Delayed Entities optimsations
[D11] Delayed Entities optimsations
Renamed to ProceduralMapTesting
Added to build scenes list
Renamed to ProceduralMapTesting
Added to build scenes list
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Fixed respawn screen error.
[D11] [UI] Fixed respawn screen error.
Updated loading screen tips
Updated loading screen tips
Fuel generator now uses fuelsmall panel
Fuel generator now uses fuelsmall panel
Hapis Lake fix for map makers
Hapis Lake fix for map makers
Custom marker for team leader markers
Custom marker for team leader markers
Move chassis and module models to client only.
Move chassis and module models to client only.
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Don't destroy vehicle anymore at 0 health