111,832 Commits over 3,928 Days - 1.19cph!
MiniCopterSounds compile fix
ignore.conf (faster "finding changes" operation)
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
sam rocket speed increase
Tweaked BuoyancyFixedUpdate for perf (up to 2.5x faster); needs testing
Another fix for the spawn logic
Fix for missing objects (oops!)
updated minicopter collision mesh
[D11] merge
31600,
31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
touched more pickup prefabs
new RF items availability and cost changes
compile fix
[D11][TUTORIAL] Added local server check for buoyancy update
RF broadcaster bugfix
can not mount ladders from minihelicopter
updated minihelicopter seats
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
[D11][TUTORIAL] Tweaked timings for objective 10