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121,135 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Flame turret now uses fuelsmall panel
6 Years Ago
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.
6 Years Ago
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.
6 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
6 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
6 Years Ago
[D11] Fix for holding Y/Triangle on Find a Server screen causing a crash
6 Years Ago
[D11] Fix for holding Y/Triangle on Find a Server screen causing a crash
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
6 Years Ago
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
6 Years Ago
[D11][UI] Altered how loot panels set up navigation between themselves
6 Years Ago
[D11][UI] Altered how loot panels set up navigation between themselves
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
6 Years Ago
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
6 Years Ago
Added collision damage for modular vehicles
6 Years Ago
Added collision damage for modular vehicles
6 Years Ago
Remove debug print
6 Years Ago
Remove debug print
6 Years Ago
Adjust collision FX
6 Years Ago
Adjust collision FX
6 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
6 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
Styling on map cluster icon
6 Years Ago
Styling on map cluster icon
6 Years Ago
Fix BaseVehicle extra bracket
6 Years Ago
Fix BaseVehicle extra bracket
6 Years Ago
Animate life infographic
6 Years Ago
Animate life infographic
6 Years Ago
adding xylophone lod, moving guitar model
6 Years Ago
adding xylophone lod, moving guitar model
6 Years Ago
Prefab all the things
6 Years Ago
Prefab all the things
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
adding WIP xylo moving/renaming guitar texture/mat folder to the corresponding one
6 Years Ago
adding WIP xylo moving/renaming guitar texture/mat folder to the corresponding one
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note
6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
fixed bradley crates sometimes spawning under the world