111,832 Commits over 3,928 Days - 1.19cph!
[D11][Audio] Ongoing Reverb integration work and testing
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
[D11][TUTORIAL] Implemented objective 10
[D11][UI] added the large player preview in the inventory screen
added icons for stick horizontal and vertical into the sprite sheets
[D11] Camera aiming adjustments
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
[D11] merge
31322 from main (server cell size change)
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
Added script for calculating map stats
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash
excavator monument scene setup for whitebox stage
[D11][UI] Added itemicon option to remove equipped clothes
Radtown proplights prefabs with cookies.
Siren anim prefab binding fix.
merge from minicopter player animations
light_fixtures texture sizes
Fixed coverage query flare flicker w/ zero scale
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
audio alarm
manifest stuff
renamed detonator to RF Transmitter
Subtracted water4 (31753, 31759)
Made SceneToPrefab deal with RandomDestroy correctly
updated broadcaster/receiver final art
lowered pager vibration volume
[D11] merge
28975,
31306,
31323,
31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
Added scale by speed component
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
Added wake disturbance to Rowboat and RHIB
Tweaked disturbance foam