121,138 Commits over 4,018 Days - 1.26cph!
Wheel rotation rate now adjusts differently when wheel is not grounded
Wheel rotation rate now adjusts differently when wheel is not grounded
REVERTED averageVelocity removal from #
39748. Native velocity methods weren't accurate/smooth enough
REVERTED averageVelocity removal from #
39748. Native velocity methods weren't accurate/smooth enough
Modified tire friction and steer values
Modified tire friction and steer values
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
adding guitar, world model + lods
adding guitar, world model + lods
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
adding guitar model/texture/mat
fixed gloss on the bass material
adding guitar model/texture/mat
fixed gloss on the bass material
From code review: LateUpdate fully enclosed by #if CLIENT
From code review: LateUpdate fully enclosed by #if CLIENT
- From code review: Replace AverageVelocity with native velocity system.
- From code review: Remove more cases of inited. isSpawned is a good substitute.
- Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
- From code review: Replace AverageVelocity with native velocity system.
- From code review: Remove more cases of inited. isSpawned is a good substitute.
- Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Skins attaching to skeleton +LOD setup
Skins attaching to skeleton +LOD setup
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Junkyard material fixes & scene prep.
Junkyard material fixes & scene prep.
From code review: Reformat serialized fields (see new Basecamp comment also)
From code review: Reformat serialized fields (see new Basecamp comment also)
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
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bass holdtype now uses bass model
bass holdtype now uses bass model
[D11] [UI] Implemented Previously Played servers list.
[D11] [UI] Implemented Previously Played servers list.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Favourited status/button for item panel
Favourited status/button for item panel
trumpet holdtype setup with lods,
created override controller and added idle pose
trumpet holdtype setup with lods,
created override controller and added idle pose