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126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
subtracting 44513 / 44512
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
updated modules
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
updated chassis, fuel tank
6 Years Ago
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6 Years Ago
bradley sound NRE fix
6 Years Ago
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6 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
6 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
6 Years Ago
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6 Years Ago
[D11] Fix for Blue Barrel brightness
6 Years Ago
Tidy up after Plastic...
6 Years Ago
[D11] Fix for supermarket counter being too glossy
6 Years Ago
Merge from main
6 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
6 Years Ago
[D11] Fix for spherical tank SLOD being hidden
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix vehicle garage null ref on panel close
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Hide damage FX when engine is off
6 Years Ago
Modular Cars inventory loadout edit
6 Years Ago
Spawning chassis now costs the appropriate resources
6 Years Ago
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6 Years Ago
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6 Years Ago
Various VFX & file cleanup.
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
6 Years Ago
Mormon tea bush progress
6 Years Ago
[D11] + Changes to building core LOD Distances
6 Years Ago
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6 Years Ago
[D11] Spinning Wheel Material Fix
6 Years Ago
[D11] Building parts atlas texture tweak
6 Years Ago
more profiling
6 Years Ago
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
6 Years Ago
Merge from main/ring_road
6 Years Ago
updated module
6 Years Ago
Merge from main 44413
6 Years Ago
optimisations and removed gameobject create/delete for each tag Init.
6 Years Ago
[D11] Bandit Town SLOD colour fix