126,618 Commits over 4,109 Days - 1.28cph!
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
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updated chassis, fuel tank
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[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
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[D11] Fix for Blue Barrel brightness
[D11] Fix for supermarket counter being too glossy
[D11] Upscaled some textures that have texture streaming mipmaps enabled
[D11] Fix for spherical tank SLOD being hidden
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Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Modular Cars inventory loadout edit
Spawning chassis now costs the appropriate resources
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Various VFX & file cleanup.
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
[D11] + Changes to building core LOD Distances
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[D11] Spinning Wheel Material Fix
[D11] Building parts atlas texture tweak
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
Merge from main/ring_road
optimisations and removed gameobject create/delete for each tag Init.
[D11] Bandit Town SLOD colour fix