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111,294 Commits over 3,928 Days - 1.18cph!

6 Years Ago
Minor tweak to junkpile scientists.
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
6 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
6 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
6 Years Ago
Adjusted some NPC health values.
6 Years Ago
green keycard buy price reduced to 15 scrap
6 Years Ago
merge into main protocol++
6 Years Ago
fuel area fix
6 Years Ago
rhib spawns
6 Years Ago
Added combinedfog support to all relevant particle shaders
6 Years Ago
merge from main
6 Years Ago
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Added combined fog support for transparent surfaces Removed height density bounds from atmosphere volumes inspector
6 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
6 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
6 Years Ago
static map puzzle fix
6 Years Ago
Tweak to boar topology preference.
6 Years Ago
Merge from bandit_town_tweaks
6 Years Ago
Changed water body coliders to cylinders
6 Years Ago
Swamp_c made splats less circular
6 Years Ago
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6 Years Ago
Bandit town scene to prefab Swamp cabins scene to prefab Made splats around the bandit town less circular
6 Years Ago
Reapplied terrain anchor tweaks
6 Years Ago
Merge from main
6 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
6 Years Ago
Manifest
6 Years Ago
Updated wooden cabins Added static metal shopfront
6 Years Ago
Phrases
6 Years Ago
Bandit town scene2prefab
6 Years Ago
Added more bandit guard spawns to bandit town.
6 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
6 Years Ago
Fixed bigwheel being too massive
6 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
6 Years Ago
modified scale of bigwheel
6 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
6 Years Ago
Cargo ship progress backup
6 Years Ago
Hapis ocean tweaks for better underwater vegetation placement
6 Years Ago
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6 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
6 Years Ago
Generated console system
6 Years Ago
Convars for bandit hostility settings.
6 Years Ago
Animal roaming improvements.
6 Years Ago
network++
6 Years Ago
Bundles
6 Years Ago
Manifest update
6 Years Ago
merge from save166
6 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
6 Years Ago
removed clone entry in foliage.v1
6 Years Ago
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.