111,294 Commits over 3,928 Days - 1.18cph!
Minor tweak to junkpile scientists.
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Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Some bandit guards should never move.
Bandit town scene2prefab.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Adjusted some NPC health values.
green keycard buy price reduced to 15 scrap
merge into main
protocol++
Added combinedfog support to all relevant particle shaders
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt)
Added combined fog support for transparent surfaces
Removed height density bounds from atmosphere volumes inspector
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
Reduce janky movement for bandit guards when they lose sight of their target.
Tweak to boar topology preference.
Merge from bandit_town_tweaks
Changed water body coliders to cylinders
Swamp_c made splats less circular
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Bandit town scene to prefab
Swamp cabins scene to prefab
Made splats around the bandit town less circular
Reapplied terrain anchor tweaks
Fix for one of the lanterns blocking the path in abandoned cabins
Updated wooden cabins
Added static metal shopfront
Added more bandit guard spawns to bandit town.
Adjusted bandit town terrain anchors
Adjusted distance between medium sized monuments
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
modified scale of bigwheel
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Cargo ship progress backup
Hapis ocean tweaks for better underwater vegetation placement
Fixed some spawn issues with the bandit town
Network++
Save++
Convars for bandit hostility settings.
Animal roaming improvements.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
removed clone entry in foliage.v1
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.