111,294 Commits over 3,928 Days - 1.18cph!
fixed boats decaying while in use
Cherry picking audio fixes
crew building exterior wip
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[D11] Editor commands for testing asset-stripped server builds.
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
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Fixed build server moving texture bundles to wrong folder when using -buildTo
Include skins in main install
crew building exterior [greybox end]
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
Removed asset bundle splitting, see if that works
Cargo ship hull and scene progress
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Ambience fix for real this time
Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
Fixed RHIB glitchy visuals under shader level 300
Potential ambience fix #2
Fixed RHIB disappearing on server restarts
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Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Sheet metal door script export fuckup, fixed
[D11] Fixed null ref exception on assert check.
Improved long range shooting AI for bandit guards.
progress backup crew building
Added some extra safety checks around NPC sensor loading.
Fixed palms not avoiding lakes
merge from prepatch_fixes
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
[D11] Suppressed log spam on console server when client is killed.
[D11] Fixed assert on console server when a client connects.
Linux server build support for console.
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)