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97,527 Commits over 3,653 Days - 1.11cph!

8 Years Ago
More sounds
8 Years Ago
Level up levels setup
8 Years Ago
Ingame Overlay boilerplate
8 Years Ago
Server save backup->moveto is more resiliant to sharing violations
8 Years Ago
Fixed viewmodelarms being specular as fuck
8 Years Ago
CurrentVersion.cs
8 Years Ago
Main to 5.3.4
8 Years Ago
Latest SteamInv
8 Years Ago
Fixed path
8 Years Ago
Builder exe
8 Years Ago
Less XP from GatherComplete
8 Years Ago
Updated to 5.4.0b11 Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
8 Years Ago
backup w.t.p.
8 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
8 Years Ago
merge from main
8 Years Ago
Merging light clone shadow changes and particle shader fix
8 Years Ago
Fixed merge issues and conditionals in light clone shadow
8 Years Ago
Merge from main
8 Years Ago
material tweak
8 Years Ago
enabling decal shadow on some fade materials
8 Years Ago
Replace KillerName in streamermode
8 Years Ago
Skin
8 Years Ago
Skin
8 Years Ago
Skin
8 Years Ago
Item icon fixes
8 Years Ago
Skin balance
8 Years Ago
Added skin
8 Years Ago
EAC Updates
8 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
8 Years Ago
Upped queriesPerSecond default
8 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
8 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
8 Years Ago
first experiment
8 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
8 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
8 Years Ago
Reverted road_decals to previous
8 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
8 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
8 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
8 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
8 Years Ago
Fixed river mesh shading in low quality modes
8 Years Ago
Slight changes to sewers drain colliders
8 Years Ago
Fixed missing airfield wall colliders
8 Years Ago
It's the return of the tree stump! -wood pickup model
8 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
8 Years Ago
Fixed mega ammo exploit
8 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
8 Years Ago
8 Years Ago
Player viewmode flag override for bawng
8 Years Ago
Linux server console error