reporust_rebootcancel

98,422 Commits over 3,683 Days - 1.11cph!

8 Years Ago
Instahit logs are yellow in console
8 Years Ago
Tweaked speed forgiveness in instahit detection
8 Years Ago
Tweaked max entity velocity in instahit detection
8 Years Ago
Improvements for the alternative projectile instahit detection
8 Years Ago
Alternative solution to projectile instahit
8 Years Ago
instahit fixes
8 Years Ago
debugging
8 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
8 Years Ago
manifest, loot, phrases et al
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
8 Years Ago
Physics sounds/effects WIP
8 Years Ago
water purifier functionality
8 Years Ago
Caught fish sounds (fish trap)
8 Years Ago
Sound & mix tweaks
8 Years Ago
merge from main
8 Years Ago
silencer changes
8 Years Ago
changed the default Editor Inventory Loadout back to the previous one
8 Years Ago
instahit tweaks
8 Years Ago
checking in the previous RustPlayerSkeleton.asset
8 Years Ago
Deleting the old player Animations folders/files
8 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
8 Years Ago
fixed the player_model prefab so it uses the new anim controller
8 Years Ago
optimized and improved the look of the all of the player movement animations
8 Years Ago
AntiHack has instahit convar
8 Years Ago
merge from main
8 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
8 Years Ago
Merge from main
8 Years Ago
Fixed remaining gl issues
8 Years Ago
Adjusted default AntiHack parameters
8 Years Ago
AntiHack keeps track of kicks and bans
8 Years Ago
Prevent movement layer is included in AntiHack checks
8 Years Ago
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8 Years Ago
missing
8 Years Ago
baseline for water purifier/desalinator
8 Years Ago
instahit fix can no longer codelock fish traps ( wow )
8 Years Ago
Couple edit-mode more fixes
8 Years Ago
Improved quit to editor handling of when revz is enabled
8 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
8 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
8 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
8 Years Ago
Fixed turret LOS check ignoring cave triggers
8 Years Ago
Vis.Colliders handles terrain triggers
8 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
8 Years Ago
Fixed world models / ragdolls ignoring cave triggers
8 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
8 Years Ago
Tightened valid cupboard deployment angle
8 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
8 Years Ago
Dialed back hemp tint randomization