121,141 Commits over 4,018 Days - 1.26cph!
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition
Fixes issue
10075
Fix item icon remaining on screen after dragging from an external inventory
Fix for issue:
10078
Hold note instruments now work properly with primary and secondary fires
Excavator sound additions/tweaks
Excavator music
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
[D11] Fix for a background overlay hiding the FE video when returning from in-game
▌▄▍▇▊ █▇▇▌▆▇▅ ██▍▊▆ ▊▅▆▋ ▍█▅█▋ ▍▉ ▍▋▋▆▌▅ ▌▉█▄ ▊▉▊█
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
▅▌▆▍▊ ▌█▌▉▅ ▆▉▌▊ ▆▌▊▋▌▍▆ ▆▉▆▇▊█ ▊▍▍▊ ▇█▌▄▄▇▉▋▆▆▇▍█ ▌▅█▉▉▇▅▋ ▍▅▅▌▆ ▍▊▄█▋▍ ▊▉▌▅▍▊ ▆█▅ ▄▉▋▍ ▇▅ █▆▅▍▅▉▋
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
RustSky compile fixes (they moved ProceduralSky to samples)
Delete now unused material editor tools
Recompiled GA with newer Unity Dlls
▌▌▆▌▅ ▅▍▌▆ ▉▍▋▍█▆▉_█▉▉▄▍▌▌▌▇ (▆▌▉▅▌▍▋█ ▊▉ ▊▄▋▄▊▉▊, ▆▆▊▇▄▇ ▉▄▄▆ ▊▄▅▄▄██▍ ▆█ "▊█▉▅▇" ▇▍▊█▋▉▍, ▉▇▉▊ ▅▄▅█▍▄▌▋ ▄▇█ █▊▉▆▅▇▄▍ ▌▋█▍▊█▍)
Restored ProceduralComponent.Mode as it is used by custom maps
[D11] Remove military tunnel
[D11] Changes to the background in Options to match PC ver.
Better lightgroups.
Cleanup of old crap.
[D11] Win64 client demo playback
[D11][UI] Cosmetic changes to belt bar icons
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
▄▌█▆ █▆▇▆▅▆▇▉▆ ▊▇▍▇▄▄▉▋▊▄▌ (▋▆▆▍█▅ ▋▆▊▅ ▉▍▍▅ ▅▍█ ▌▉▇▊ ▇▆▅▍)
█▉▋ ▄▄ ▇▍▋▄ ▌▊▋▉▅▊▇▍█ ▄▅▉ ▇▌▉▊▊ ▇▇▅▇ ▇▍▆▅▆▌▅█▍▇ ▋▊ ▍▆▅█▍▅▌ ▊▍ ▅▉█▉▄ ▋▅▇▇▄▉▉▊ ▉▊▉█▌
[D11] Fixed int to uint error.
▇█▍'▅ ▅▌▅▋▉▇▊▊▌▄ ▌▌ ▆▍▍▉▄█▅▅ ▆▄▍▌▄▅▌▍, ▉▄▌▊ ▌▋▆ ▅▊█▊▋▄▍ (▉▄ █▅ █▇▊▉▋▍▆▌ ▍▅ ▍▆▊█▉▋▄_▋▆▅▍▉▊▌▍▉)
Force whatsnew.mp4 background video if launched this version less than 3 times
Fixed incorrect itemid on cowbell
Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin
▅▌▉▊▋ █▋▋▄▍▌ ▆▉▌█▇▅▉ ▊▍██▅▍▄▇ ▊█▋██ ▋▋▋▊▅▌▉▆ ▆█ ▅▋█▊_▇█▌▆▉▄_▍ ▍▅▇▊▋ ▊▉█▋ ▇▍▊▉
Fixed concrete_e_sewers material looking black under low shader level