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134,052 Commits over 4,293 Days - 1.30cph!

6 Years Ago
Fix armoured cockpit seat colliders not matching its seats
6 Years Ago
Merge ent kill for vehicles fix, new AdminKill method
6 Years Ago
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
6 Years Ago
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6 Years Ago
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6 Years Ago
Protocol++
6 Years Ago
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6 Years Ago
Merge from door_open_interrupt
6 Years Ago
Server compile fix
6 Years Ago
merge from vehicles -> vehicles/door_open_interrupt
6 Years Ago
Companion app main menu updates
6 Years Ago
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6 Years Ago
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6 Years Ago
Enable push notifications by default
6 Years Ago
Button sell order Updated button placement guide
6 Years Ago
merge from parent
6 Years Ago
Working set of new ground effects
6 Years Ago
io button sounds
6 Years Ago
merge from /researchable_modules
6 Years Ago
cost tweaks
6 Years Ago
module craft times
6 Years Ago
Pass on crafting costs
6 Years Ago
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping). This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
6 Years Ago
set module rarity
6 Years Ago
vehicle modules now craftable and researchable
6 Years Ago
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
6 Years Ago
Fixed intensity updates
6 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
6 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
6 Years Ago
Early Z optimisations on water
6 Years Ago
Added call to update light data in the LightEx script
6 Years Ago
[D11] Show the next server wipe time in the in-game menu.
6 Years Ago
[D11] Reduced Motion Blur intensity
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
6 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
6 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
6 Years Ago
component research cost changes
6 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
6 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
6 Years Ago
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6 Years Ago
fix for foliage culling & placement seed
6 Years Ago
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
6 Years Ago
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6 Years Ago
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
6 Years Ago
Merge low fuel light branch -> Vehicles
6 Years Ago
- Simplify light on/off code - Only show fuel light if car is on - Remove debug log - Reduce low fuel fraction to 10% (50/500)