111,294 Commits over 3,928 Days - 1.18cph!
Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
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Instanced a couple of bandit_town materials
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RUST-41 Fixed see through gap between single sheet metal door and doorways
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
Removed shadow casting lights in bandit town
RUST-42 Fixed food crate spawner max per tick value being over the top
Fixed team UI NRE without local player (breaks demo playback)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Small clutter rocks no longer use convex mesh colliders
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Bandit town Scene 2 prefab.
More work on Bandit Guard AI.
Riot helmet LOD clipping fix RUST-48
More work on bandit guard AI.
[D11] Quick temporary fix for triggers to work on Xbox
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Made cargo ship deck longer
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
Hapis startup error fixes
merge hapis_puzzles_and_polish into main
Network++
Fixed skin looking paper white on prop/icon renders
Fixed core/skin and core/generic shader input colors; update affected shaders
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Attempt at fixing workshop icon rendering
merge from underwater_vegetation