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97,915 Commits over 3,683 Days - 1.11cph!

8 Years Ago
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
8 Years Ago
Moved water sim back to regular update; dispersion should take care of time-dep params
8 Years Ago
Fixed black sky reflection when switching water quality
8 Years Ago
Dumb cloud shader fix for buggy drivers (glcore; win)
8 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
8 Years Ago
Resource spawn rule tweaks
8 Years Ago
Hemp is slightly bigger (easier to find)
8 Years Ago
Fixed resource spawn clustering sometimes not working
8 Years Ago
Fixed ragdoll editor Rebuilt ragdolls Fixed ragdoll stretch weirdness Fixed player model being visible while ragdoll is
8 Years Ago
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
8 Years Ago
Forgot to touch shaders
8 Years Ago
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
8 Years Ago
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't Fixed player model double heirachy
8 Years Ago
merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Rock cull distance tweaks
8 Years Ago
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8 Years Ago
Fix for argument out of range exception in road generation on certain seeds
8 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
8 Years Ago
Network++ Manifest
8 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
8 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
8 Years Ago
Beach slope tweak
8 Years Ago
Additional rock spawns for forests
8 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
8 Years Ago
Merge from main
8 Years Ago
Reduces seams in player model lods
8 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
8 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
8 Years Ago
Custom map clutter topology (auto-baked for now)
8 Years Ago
Only idle kick if the server is full
8 Years Ago
Water rock materials
8 Years Ago
grenade deploy delay tweaks
8 Years Ago
River clutter
8 Years Ago
Removed some terrain adjustments from underwater rocks
8 Years Ago
some more grenade throw tweaks
8 Years Ago
Field rock splat tweaks
8 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
8 Years Ago
Merge from dungeons_art
8 Years Ago
merge from main
8 Years Ago
Merge from procgen
8 Years Ago
Merge from main
8 Years Ago
Don't idle kick admins/developers
8 Years Ago
Switched back to post-based SSAO
8 Years Ago
Subtracting 13980 (temp powerline fix)
8 Years Ago
Rougher grass, less lawny
8 Years Ago
Forest rock clutter and bushes
8 Years Ago
River source prefab adds decor topology
8 Years Ago
Various splat mapping improvements
8 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively