reporust_rebootcancel

96,998 Commits over 3,653 Days - 1.11cph!

8 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
8 Years Ago
Ported over fix for AO overdarkening screen top
8 Years Ago
Deleted some source psds
8 Years Ago
Fixed some errors
8 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
8 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
8 Years Ago
Merge from main
8 Years Ago
Re-added deployer for locks (until we have something better for them)
8 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
8 Years Ago
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8 Years Ago
Manifest
8 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
8 Years Ago
8 Years Ago
blueprint unlocking
8 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
8 Years Ago
Missed heli glass material
8 Years Ago
Xp Hud Shit
8 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
8 Years Ago
Tweaked SMAA for quality; now works on grass and others
8 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
8 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
8 Years Ago
...but only on 64bit OSes
8 Years Ago
Enabled prefab pool by default
8 Years Ago
Xp per minute setup mechanic
8 Years Ago
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8 Years Ago
Level/XP on hud
8 Years Ago
Merged with /prerelease
8 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
8 Years Ago
Merge from main
8 Years Ago
Scene improvements.
8 Years Ago
Merge from main.
8 Years Ago
Pre-merge
8 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
8 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
8 Years Ago
backup
8 Years Ago
merge from pre-release
8 Years Ago
merge from main
8 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
8 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
8 Years Ago
powerplant_backup
8 Years Ago
Fixed misc NREs
8 Years Ago
More standard shader compilation polish
8 Years Ago
plaster_a generic textures
8 Years Ago
Ignore "Coroutine continue failure" errors
8 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
8 Years Ago
Removed shader warmup (linux crash bug)
8 Years Ago
Fixed low res terrain rocks
8 Years Ago
8 Years Ago
optimized bear model LODs
8 Years Ago
Fixed floor grill thinking it was a door updated phrases