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111,294 Commits over 3,928 Days - 1.18cph!

6 Years Ago
Cargo ship hull progress
6 Years Ago
crew building exterior
6 Years Ago
Eliminated GC from TOD image effects
6 Years Ago
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6 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
6 Years Ago
[D11] UI Controller support and additional support files
6 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
6 Years Ago
eliminated GC allocs from nametags
6 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
6 Years Ago
Merge from main
6 Years Ago
Cherry picking 28046 & 28047
6 Years Ago
Cherry picking 28048
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
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6 Years Ago
UpdateColor NRE fix
6 Years Ago
cherrypicking 28044
6 Years Ago
nametag perf test
6 Years Ago
Cargo ship hull progress
6 Years Ago
progress backup
6 Years Ago
Cherry picking all skin & bundle changes
6 Years Ago
Skin update
6 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
6 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
6 Years Ago
Fixed imposter billboard orientation in shadow pass
6 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
6 Years Ago
Cargo ship hull progress backup
6 Years Ago
skin approval
6 Years Ago
Merge from main
6 Years Ago
Merge from bandit_perf
6 Years Ago
crew building exterior progress backup
6 Years Ago
Added an additonal LOD level to wooden cabins Removed gaps between planks on LOD2
6 Years Ago
Cherry picking 27985
6 Years Ago
Cherry picking 28003
6 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
6 Years Ago
Added static lanterns next to shopkeepers
6 Years Ago
Underwater crates sync position
6 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
6 Years Ago
Compile fix
6 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
6 Years Ago
crew building exterior progress backup
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
Disabled mv on clothes lowest lods
6 Years Ago
Subtract 28014, not necessary in this case
6 Years Ago
Disabled mv on skin and hair lowest lods Patched obj mv fix to ignore non-object gen
6 Years Ago
Disabled mv+shadows on weapon worldmodels lowest lod
6 Years Ago
Disabled motion vectors and shadow casting on weapon entities lowest lod
6 Years Ago
Enabled shadow casting on LOD2 for wooden cabins only
6 Years Ago
Added batching to wooden cabins Disabled shadows on LOD1 and LOD2 on several objects in the bandit town Disabled particle fog