reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Set outputs
6 Years Ago
Fixed dithered alpha shader coord space, added configurable dither resolution
6 Years Ago
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
6 Years Ago
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
6 Years Ago
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6 Years Ago
[D11][FIX] Missed a number I was testing
6 Years Ago
[D11][OPTIMZATION] Async skinning back in.
6 Years Ago
Fixed airfield SLOD materials
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
progress
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
6 Years Ago
Improvements to FPS counter
6 Years Ago
[D11] Prevent map-related textures being stripped [TEST]
6 Years Ago
ESP for movie maker
6 Years Ago
progress
6 Years Ago
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
6 Years Ago
[D11][UI] Tweaked compression for main menu image
6 Years Ago
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Entity info and controls WIP
6 Years Ago
Movie Gizmo work
6 Years Ago
Excavator sounds (WIP but mostly complete)
6 Years Ago
Tweaks to tint and wind SF Added generic wind SF
6 Years Ago
Fixed wind instance world pos; both foliage and generic
6 Years Ago
Baseline
6 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
6 Years Ago
[D11] Fix typo
6 Years Ago
skin approval
6 Years Ago
[D11] Fix Rustworks platform logins
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
6 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
6 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
6 Years Ago
[D11][UI] Cosmetic update to frontend
6 Years Ago
Fixed any potential NREs in LightGroupAtTime
6 Years Ago
[D11] Re-enable noclip protection
6 Years Ago
When scrubbing only update entities that have changed during the delta
6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.