121,138 Commits over 4,018 Days - 1.26cph!
Fixed dithered alpha shader coord space, added configurable dither resolution
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
[D11][FIX] Missed a number I was testing
[D11][OPTIMZATION] Async skinning back in.
Fixed airfield SLOD materials
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
Improvements to FPS counter
[D11] Prevent map-related textures being stripped [TEST]
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
[D11][UI] Tweaked compression for main menu image
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Backup lights aren't white when off.
Lights turn off during daytime.
Cleaned some disabled leftover clutter.
Added a PainSource to the first and second rubble drops when engaged.
Fixed some yawer light LODs not being dynamic.
Entity info and controls WIP
Excavator sounds (WIP but mostly complete)
Tweaks to tint and wind SF
Added generic wind SF
Fixed wind instance world pos; both foliage and generic
Fixed foliage shader compile error
Fixed foliage tint SF logic
[D11] Fix Rustworks platform logins
Removed redundant private.0 files and respective metas
Pause when we get to the end of a demo instead of quitting
Jump To End works again
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
Fixed projectiles going the wrong speed with changed timescale
Projectiles move smoothly during timescaled demo playback
[D11][UI] Cosmetic update to frontend
Fixed any potential NREs in LightGroupAtTime
[D11] Re-enable noclip protection
When scrubbing only update entities that have changed during the delta
[D11] Add error handling around Rustworks login failure
[D11] Remove unused variable.