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111,291 Commits over 3,928 Days - 1.18cph!

7 Years Ago
Card reader bounds/collider deeper
7 Years Ago
Monuments reset procedure setup
7 Years Ago
Misc NPC movement tweaks
7 Years Ago
T0 Monuments reset procedure setup
7 Years Ago
Updated barricades spawners
7 Years Ago
More lost target search improvements. NPC orientation test.
7 Years Ago
scene2prefab
7 Years Ago
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now
7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
various weapon material tweaks
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
merge from main
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
keycard bugfixes
7 Years Ago
keycard vm updates
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
removed unuused card items
7 Years Ago
puzzletest update
7 Years Ago
minor draw distance improvements
7 Years Ago
yes
7 Years Ago
Some fixes/blockers
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
Card readers glowing colors/intensity tweaks
7 Years Ago
Morning bag'o fixes
7 Years Ago
Trainyard puzzle flow improvement
7 Years Ago
keycard variants
7 Years Ago
card reader color coordination
7 Years Ago
timer bugfixes keycard implementation
7 Years Ago
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7 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
7 Years Ago
First pass on animals in water improvements.
7 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
7 Years Ago
Fixes
7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Fixed issues with input slot selection on doors and timer switches
7 Years Ago
pipe_pole tweak
7 Years Ago
Scene2Prefab monuments
7 Years Ago
progress backup
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab