111,291 Commits over 3,928 Days - 1.18cph!
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Workaround for current reflection probe limitaton on d3d11 (sky only refl)
Fixed NRE on static maps (Hapis, Savas, Craggy)
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
World initialization logging tweaks
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removed legacy barricades in mines at MT
Map files contain world size so custom maps can be any size
Fix to Powerplant puzzle flow
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fixed Hapis broken industrial buildings
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved
Testing skydome Reflection Mode as None
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Bandit town scene progress
Bandit town splat and topology update
Fix IsTargetDead check to account for player respawns.
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Fixed a blocker at Trainyard main building staircase
Shifted food crate away from recycler at MT
Fixed internal custom map URL not being set from startup parameter on the server
spas12 does 135 damage instead of 105
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
Merge from monument_puzzles
changed puzzles reset time to 30 minutes
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
Extra LOD to switch to help with readability on low settings