reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Updated console system
7 Years Ago
Merged from main
7 Years Ago
Cleanup work
7 Years Ago
Cherry picked packing processor changes
7 Years Ago
Making sure main coverage queries component is disabled on osx
7 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
7 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
7 Years Ago
Added "authtimeout" convar (default = 10 seconds)
7 Years Ago
unpacked all; minor partial PM correction needed for HQN
7 Years Ago
Reduced spawn density of wooden logs by around 30%
7 Years Ago
Merged from main
7 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
7 Years Ago
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7 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
7 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
7 Years Ago
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7 Years Ago
Fixed keyword assignments for hq normal special case
7 Years Ago
Merge from main
7 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
7 Years Ago
packed atlas_twig and metal armored set materials
7 Years Ago
Merge from main
7 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
7 Years Ago
Repacked building atlas material for high quality normals
7 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
7 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
7 Years Ago
Supermarket / Finished the lowpoly / Added broken glass
7 Years Ago
OSX/GLCore gamma-related darken fix candidate
7 Years Ago
Better spawn handler density enforcement
7 Years Ago
small backpack fbx/materials/textures/prefab etc
7 Years Ago
Larger coastal player spawn areas
7 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
7 Years Ago
Profiling
7 Years Ago
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect) Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone) Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
7 Years Ago
Supermarket progress
7 Years Ago
gas_station progress backup
7 Years Ago
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7 Years Ago
OSX query crash fix candidate
7 Years Ago
EAC SDK update (fixes macOS startup issue)
7 Years Ago
Use query fallback only on osx, if not a dev + testing mode
7 Years Ago
merge from main
7 Years Ago
wheelcollider springforce set to 10,000
7 Years Ago
Re-enabled coverage queries for debugging
7 Years Ago
Fixed fuzz in cloth shaders
7 Years Ago
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7 Years Ago
Network++
7 Years Ago
gas_station progress backup
7 Years Ago
Merge from eac_api_2
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
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