121,138 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed server stats page not using correct translation keys.
[D11] [Audio] Latest voice chat debug stuff
[D11] [UI] Increase text size on server stats page to help visibility.
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
[d11][optimisation] Sound distance checks a bit cleverer
[D11] [UI] Fixed typo in hint string.
[D11] [Audio] Merge with main
[D11] [Audio] Voice debug scene
[D11] [Audio] Latest voice chat code
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
[D11][UI] Changes chat options hints
[D11] more temp hdrp fixes
[D11][UI] Hooked up voice chat and quick chat options
[D11] Fix for occasional write past the end of the container array.
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Don't allow large furnace placement under terrain
Fixed scope overlay being extremely small on larger screen resolutions
a whole lot of visual polish on new rocks
cliff shader uses proper overlay blend mode
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
[D11] [UI] Debris Field/Crash Site map markers implementation.
fix for horses blasting through trough food forever in some situations
[D11][#2362] Further reductions to number of effects from deployed shotguns
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
[D11] Fix for Special Action Button been on the wrong button
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
[D11] Fixed glow outlines on a number of weapons
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
Use new InputSystem and simplified PlayerInput.cs
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
[d11][soundmanager] Optimisations
[D11] And including the Frontend scene this time
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
[D11] DTLS server none-critical logging reduced in priority.