reporust_rebootcancel

111,291 Commits over 3,928 Days - 1.18cph!

7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
LS progress backup - Logic for factory puzzle
7 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
7 Years Ago
Added more outputs to Switches prefabs
7 Years Ago
Scene2Prefab
7 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
7 Years Ago
Minor tweaks to Scientist Spawner.
7 Years Ago
LS progress backup - Logic for jumping puzzle
7 Years Ago
merge from main
7 Years Ago
Adding scientists spawners specific to the lab
7 Years Ago
Security doors prefabs are 'isSecurityDoor' enabled
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
Potential fix for HttpImage crash in main menu
7 Years Ago
Gracefully deal with IOR.
7 Years Ago
Merge from main
7 Years Ago
MT full puzzle logic pass
7 Years Ago
TextureData constructor handles null
7 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
7 Years Ago
Improvements to emitting of gun noise.
7 Years Ago
Hapis fixes
7 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
7 Years Ago
Cleaned up obsolete scuba files
7 Years Ago
Scuba gear world models
7 Years Ago
Powerplant, WTP, Airfield progress backup
7 Years Ago
Improved respawn handling of Scientist Spawner. Tweaked respawn rates for lab scientist spawners.
7 Years Ago
Powerplant, WTP, Trainyard logic pass
7 Years Ago
Tweaks to scientist spawners at Lab.
7 Years Ago
More work on Doors and NavMeshLink.
7 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
7 Years Ago
compile fixes for #if SERVER
7 Years Ago
timer bugfixes
7 Years Ago
timer bugfix pressbutton now saves press length
7 Years Ago
added timer circuit
7 Years Ago
missing icon
7 Years Ago
code cleanup splitter fixes missing files
7 Years Ago
added AND circuit added splitter
7 Years Ago
debug circuit drawing
7 Years Ago
Added NavMesh Link logic to Door and the trigger box used by NPCs.
7 Years Ago
Added keycard vm setup
7 Years Ago
remove debug.logs
7 Years Ago
Work on security door logic wrt NPCs.
7 Years Ago
progress backup puzzle logic LS
7 Years Ago
progress backup puzzle logic MT
7 Years Ago
progress backup puzzle logic WTP