121,320 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
[D11][Tutorial] tidy + shutdown code
Remove mouse registration code (UnityButtons)
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
[D11] Prevent refreshing player info if not logged in to PlayFab
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
Disable map compression pending fix
Fixed main menu inventory refresh performance regression
Subtracting
34115 (FBX meta file auto updates) for easier merge from main
Streamer mode now works with egg leaderboard
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conveyor belts texturing, vertex painting leftovers of core structure
scene2prefab excavator
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[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.