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110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
7 Years Ago
Hapis progress
7 Years Ago
oops
7 Years Ago
Hapis progress
7 Years Ago
Added UnityPackageManager to ignore.conf
7 Years Ago
2017.2.0p3
7 Years Ago
python skinnable manifest updated bunch of files
7 Years Ago
Added instancing support to devWorldCoord shader
7 Years Ago
Hapis progress
7 Years Ago
Admire animations - adding more to DB
7 Years Ago
Merge from main
7 Years Ago
Force nav_wait to false in editor.
7 Years Ago
FIxed NRE on decay entities without decay component
7 Years Ago
Fixed indirect reflections on hair shader
7 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
7 Years Ago
junkyard progress backup - heli parts prefab/colliders cleanup
7 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
7 Years Ago
Prevent half height offset wall stacking
7 Years Ago
junkyard progress backup
7 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
7 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
7 Years Ago
Added one missing half wall deploy volume
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Hapis progress
7 Years Ago
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7 Years Ago
Fix for sign painting UI been dark
7 Years Ago
Protection typo fix Phrases
7 Years Ago
X is no longer placed low enough to require a crouch
7 Years Ago
Fixed culling always drawing gizmos (only on debug now)
7 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
7 Years Ago
Merge from culling-lodcomp
7 Years Ago
Fixed player preview alpha fade on inventory transitions
7 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
7 Years Ago
phrases
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
Proper fix for player preview shaders
7 Years Ago
merge into main
7 Years Ago
invisible player preview fix GEqual
7 Years Ago
candlehat hotfix
7 Years Ago
tree game optimization
7 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
7 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
7 Years Ago
skin approval
7 Years Ago
map fixes for mod support