121,417 Commits over 4,018 Days - 1.26cph!
Added console strings for the blueprint and hammer
[D11] Adds looping functionality (that actually works this time) to the FP music player.
[D11][Tutorial] Oil barrels in lighthouse prefab now use a spawngroup
Optimized SkinnedMultiMesh.UpdateLODGroup
Fix for instanced foliage billboard scaling
Fixed entity registry issues when entity is destroyed
[D11][UI] Sleeping bag assign changes
[D11] [#1415] changed name strings to match loc file [#1423] have blueprint button check for null name
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[D11] Locker changed to allow input of individual items and to lock item icons during quip action. Updated locker loot panel navigation to work while selecting individual items in the locker. Increased locker capacity to allow for 7 gear items
[D11] [UI] Admin username for server info.
[D11] Server/Client PlayFab/Achievements
Updated server hints. Bug #1427
[D11] [UI] fix for wrong icons showing on the code lock on ps4
Bandit town fixtures WIP.
Standalone PropSway based on the chinese lantern sway.
f r a c t i o n a l r e l o a d i n g
added fractional reloading to spas12 and BAR
[d11][Audio] Quite a few changes, see below:
Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs
Rebalanced levels of all footstep sound defs
Made Vegitation Scrapes Quieter
Made Low Pass Distance Muffling on Grenades more aggressive
Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now.
Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.
Explosive ammo sound tweaks
Stripped out the old bandit town lighting.
Optimized some things in it.
[D11][Tutorial] Replaced cave campfire with tutorial campfire
[D11][Tutorial]crystal cave now has a scene,
[D11][Tutorial] Removed duplicate campfire in cave
[D11][Tutorial] Target will now be knocked down after single hit again, regenerated console commands
[D11] [UI] Server Info popup should now get correct info and skip admin name request entirely if playfab id stored in server info is null.
[D11] Updating a number of translation strings for world collectable items
Added poolable component to party hat
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
Fix for incorrect stripping of PrefabAttributes
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
Updated compound lighting to new scripts.
Hobobarrel_static, bbq_static and powerline_pole_a lights have light distance culling.
[D11][Tutorial] Input lock and look anims now work again
[D11] [UI] Added admin name server info request.
[D11] [UI] map movement and zoom should now be framerate independent, and values tweaked nicer
Pass on the options menu complete
[D11][Tutorial] Mountain tutorial objects now added to prefab
[D11][Tutorial] Fix for rowboat not correctly spawning, more missing references fixes
[D11] [UI] Removed unnecessary function that was causing runtime error.
[D11] [UI] updated map ping effect
Updated oil rig 2 distance flares to the new style/tech.