107,011 Commits over 3,836 Days - 1.16cph!
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Slimmed down GoogleAnalytics to single file, portable
Disabled occlusion culling on server
added most vending machine functionality
protocol++
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
Back to safe applyVis
Hiz culling enabled by default
Fixed deferred mesh decals
Game object layer is included in renderer key hashing (batching)
Fixed UV errors in metal chest plate
Water bucket optimisation
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
fixed slightly off position of double door hatches
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
dock_ground_concrete material changes
concrete_h meta resize to 1024
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
AH logs are warnings (yellow)
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
Enabled time.pausewhileloading by default
Custom collisions for L&R armored double doors - can shoot your face through
Updated foliage shader with barebones down version of Standard (wip)
Removed forward passes from grass shader
fixed the material on the 3rd person shell casings
double armored door hatch functional
smoother movement on hatch open/close
phrases
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attempting to fix an error message
Merged shader changes from main
Trees and bushes custom normals pass for volume