110,875 Commits over 3,897 Days - 1.19cph!
Bone club vm -fixed popping from throw cancel to idle
Fixed issue with graphics settings and custom screen space shadows
Penumbra toggle on point and spot shadows
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
Save entity position relative to parent entity
Fixed invisible locks on server restart
Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
re-added player y position smoothing
nre fix in NearMountPoint
sound NRE fix
increased size of chair prevent building /deploy volume vertically
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Adjusted searchlight and heli light shadow radius
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Small tweak to directional penumbra, more softness at base
Added penumbra shadows for sun/moon light (broke cascade blending)
Cherry picked grass changes
Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
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adjusting spine blending values to look more natural when running
Entity parenting overhaul (this most likely breaks everything)
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
player eye offsets correct on mounts
aiming relative to mount
Disabled foliage intensity until we have proper filtering for spot and cube shadows
Cherry picked overgrowth material tweaks
Overgrowth reduced alpha cutoff
Fixed some problems when repeatedly connecting to the same server in one session
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
added male_hairstyle_01 to prefabs on skinupdates branch
fixed issue with pickaxe attack hit anim