reporust_rebootcancel

88,883 Commits over 3,440 Days - 1.08cph!

9 Years Ago
Improved grass LOD transition
9 Years Ago
Grass and foliage shader OCPD tweaks
9 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
9 Years Ago
Added writecfg, server.writecfg
9 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
9 Years Ago
Linux native library update
9 Years Ago
This should fix dead players over-thinking on server
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
Fixed string pooling sending continuously in listen server
9 Years Ago
-some of the waterpipe shotgun animations done
9 Years Ago
This should fix not being able to hear other players
9 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
9 Years Ago
Added some decor assets and prefabs
9 Years Ago
Deleted some old unused foliage textures
9 Years Ago
Added basic version of the grass shader
9 Years Ago
Added grass texture atlas
9 Years Ago
Grass system tweaks
9 Years Ago
Renamed detail system to decor system I chose the name when it was still intended to do the same thing the terrain detail system does It doesn't handle any grass anymore at this point since that was moved to the new grass system
9 Years Ago
Removed the old grass system It's clear now that the new one is better in every aspect
9 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
9 Years Ago
Added TransformMonitor
9 Years Ago
Grass and detail generation tweaks Added prototype of a grass LOD system
9 Years Ago
Testing html renderer
9 Years Ago
Updated steam api dll for editor
9 Years Ago
Re-organising clothing folder
9 Years Ago
Adding Coherent UI base
9 Years Ago
Linux build hunch
9 Years Ago
Profiling Bullshit
9 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
9 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
9 Years Ago
-made some improvements to the jog animations
9 Years Ago
Updated native steam library
9 Years Ago
Fixed effect position spawn
9 Years Ago
Fixed sound length not counting delay
9 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
9 Years Ago
Various effect/bone/string pooling fixes
9 Years Ago
Fixed long pause on joining singleplayer game
9 Years Ago
Added some vector utility methods in 2D space
9 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
9 Years Ago
Added desert rocks Added prefabs for camera particle FX
9 Years Ago
Rolling the protocol
9 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
9 Years Ago
Fixed broken player collision
9 Years Ago
9 Years Ago
prefab for the revolver.
9 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
9 Years Ago
Fixed console spam