121,374 Commits over 4,018 Days - 1.26cph!
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Fix for crashy native gfx jobs on PS4
adds construction rotation sfx
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
Update version to 2018.3.8f1
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
Upped version on FP's 4K server saves
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
Fix for MeshLODs not converting properly
Fix for multiple RendererLOD levels being active at once
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
fix for client+server config
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
[D11] Remove duplicate translation entries
Fix for missing bundle tags
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
Merge from d11_console_version
[D11] Add a self destruct workspace option to Jenkins
Added some extra save data from facepunch
work in progress compute shaders for updating instancing lists
ugh, ignore .vscode properly
Reinstate the prefab warmup
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
Only batch the building blocks for now until the texture streaming issues are resolved
[D11][Tutorial] Updated manifest
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
Added menu option to write out the dependencies of the instanced meshes
Fix for GPU culling on PS4
Optimized item skin list loading (when selecting items in the crafting menu)
Updated Facepunch.Steamworks