121,377 Commits over 4,018 Days - 1.26cph!
[D11] Fix for achievement #26
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
[D11] Frontend menu & loading music working.
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
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Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
[D11] Distance travelled changes
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11] Checking in looping loading music.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
Added TerrainDistanceMap to CraggyIsland as a test
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
[D11][UI] Fixed issues with recycler and implemented right stick controls.
Added EncodeVector2i / DecodeVector2i to BitUtility
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
[D==] Adds frontend music class
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
[D11] Fixes main menu loop positions
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
[D11] New batch of recoil adjustments
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
[D11] Prevent controller vibration being continuous
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
[D11] Fix for achievement #32
[D11][UI] Methods for editing vending machine orders highlighted current order objects
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
Scene backup
Scientist turret laser tweak.
[D11] Updated trophy description
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
[D11][Tutorial] Added tutorial scripts and tutorial assets