reporust_rebootcancel

121,377 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] Fix for achievement #26
6 Years Ago
Various fixeroos.
6 Years Ago
[D11] [UI] Added ping check in ServerInfo.
6 Years Ago
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
6 Years Ago
merge with main
6 Years Ago
[D11] Frontend menu & loading music working.
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
999 fixes.
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
Prefab ID fixes
6 Years Ago
[D11] Distance travelled changes
6 Years Ago
[D11] More recoil adjustments
6 Years Ago
[D11] Update distance travelled stat - for XB1 Feature stats
6 Years Ago
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
6 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
6 Years Ago
Last sector.
6 Years Ago
[D11] Couple of hint fixes for Options buttons
6 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
6 Years Ago
[D11] Checking in looping loading music.
6 Years Ago
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
6 Years Ago
Added TerrainDistanceMap
6 Years Ago
[D11][UI] Fixed issues with recycler and implemented right stick controls.
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
merge with main
6 Years Ago
[D==] Adds frontend music class
6 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
6 Years Ago
[D11] Fixes main menu loop positions
6 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
6 Years Ago
[D11] New batch of recoil adjustments
6 Years Ago
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
6 Years Ago
[D11] Prevent controller vibration being continuous
6 Years Ago
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
6 Years Ago
[D11] Fix for achievement #32
6 Years Ago
[D11][UI] Methods for editing vending machine orders highlighted current order objects
6 Years Ago
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
6 Years Ago
Scene backup Scientist turret laser tweak.
6 Years Ago
[D11] Updated trophy description
6 Years Ago
WIP
6 Years Ago
Better 33224
6 Years Ago
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
6 Years Ago
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
6 Years Ago
[D11][Tutorial] Added tutorial scripts and tutorial assets
6 Years Ago
mfm
6 Years Ago
Backup
6 Years Ago
Fix for guide meshes