110,875 Commits over 3,897 Days - 1.19cph!
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
auto turret loses target when it goes out of range
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
Added back in bone scaling
More item description updates and fixes
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
Optimized survey charge particle collision settings + added particle collision lod
Added female head lods to skinsets
bradley can now drop a package of 12 tech trash instead of HQM
Restored shader variant collection (for shaderwarmup)
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
removed weird gather values from items
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
Potential fix for crash when closing the game
last set of clothing edits
Removed a number of less important profiler samples to improve profiler stability
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Another UI fix introduced in 2017 Unity update
Fixed supermarket products LOD issues
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).
Supermarket products finished textures
Stripped shadervariants asset
Removed editor shader warmup (see comment)
Fix for main menu news img displaying incorrect since Unity 2017 update
Added back shaderwarmup for editor only + shader variant collection
Fixed deferred mesh decals
Fixed image layer NRE when composite isn't available
fixed geiger counter pose
made geiger counter rod folow the left hand
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs