reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

7 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
7 Years Ago
Clothing edits to match new geometry
7 Years Ago
Fixed screen space shadows
7 Years Ago
Moved tonemapping+grading effect back to main camera
7 Years Ago
Fix for ServerImage displaying incorrect since Unity update
7 Years Ago
Merge from save150
7 Years Ago
Merge from main
7 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
7 Years Ago
Forest splat tweak
7 Years Ago
Fixed some monument prefabs being saved active instead of inactive
7 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
7 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
7 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
7 Years Ago
geiger counter entity / animations
7 Years Ago
Updated supermarket prefab
7 Years Ago
Supermarket junk colliders
7 Years Ago
Merge from main
7 Years Ago
Fixed grass meshes sometimes reaching onto other splats
7 Years Ago
Don't cache map in editor
7 Years Ago
ApplyTerrainAnchorsNew is now the default
7 Years Ago
Fixed compile issues
7 Years Ago
Increased launch site spawn priority to highest
7 Years Ago
Fixed ai.prefab data reset.
7 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
7 Years Ago
Merge from main
7 Years Ago
Fixed a couple Server vs Client compile errors.
7 Years Ago
Merged from NavMesh Link branch
7 Years Ago
Merged from main
7 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
7 Years Ago
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
7 Years Ago
Merged from main
7 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
7 Years Ago
Potential fix for crash bug.
7 Years Ago
Phrases
7 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
7 Years Ago
Auto turret accent sound voice limiting tweaks
7 Years Ago
Female body lods & all head lods
7 Years Ago
Added "foliagegrid" editor convar
7 Years Ago
Fix for bradley shooting trough the rocket factory roof
7 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
7 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
7 Years Ago
Some "using UnityEngine.Profiling;"
7 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
7 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
7 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
7 Years Ago
Testing/Uncovering crash bug.
7 Years Ago
Merged from main
7 Years Ago
Merged in 2017.1
7 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)