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105,954 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed collared shirt
8 Years Ago
Workshop - can download .obj model for item (for advanced skinners)
8 Years Ago
Electrical boxes and tire stack greyboxes
8 Years Ago
Always access steam via the global
8 Years Ago
Steamworks update
8 Years Ago
Compile fix
8 Years Ago
temporary map fix
8 Years Ago
Inventory icon upload fix
8 Years Ago
compile fix
8 Years Ago
temp fix for locked doors in radtowns compile fix
8 Years Ago
Forgot to commit half my changes
8 Years Ago
fixed ironsights on bolt rifle
8 Years Ago
Added greyboxes for road cones and wooden crates
8 Years Ago
compile fix for garry
8 Years Ago
Added pallet/box stacks greyboxes
8 Years Ago
Network++
8 Years Ago
fixed attachment points on bolt rifle
8 Years Ago
Fix for Cave 6 bottom room exit - RUST-1395
8 Years Ago
Emphasising differece between skinid and inventoryid Server downloads steam inventory from web Close loading bar properly if download fails Fixed item definitions not loading right in editor
8 Years Ago
Merge from main
8 Years Ago
Power generator greybox
8 Years Ago
colour tweaks to shipping containers
8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
backup harbor_1 progress
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated harbor2 layout
8 Years Ago
Retired EntityDisabled script (needless component overhead)
8 Years Ago
Deployable placement sounds
8 Years Ago
Inventory cleanup and fixes
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
map prefab update
8 Years Ago
planner sprint added to player anim controller
8 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
8 Years Ago
map/planner world player anims
8 Years Ago
map & planner prefab updates
8 Years Ago
Fixed generating steam inventory
8 Years Ago
Cherry picked alpha-to-coverage changes from main
8 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
8 Years Ago
roadsigns now spawn
8 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
8 Years Ago
Removed all completed items from loot tables Updated barrels worst-case loot to be some crude or wood instead of nothing updated radtown crates to spawn weapon components all components produce scrap parts when recycled recycler takes item condition into account when calculating produced scrap fixed salvaged axe costing 50 metal pipes
8 Years Ago
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8 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
8 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
8 Years Ago
prerelease server join fix(temp)
8 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
8 Years Ago
added worldmodel script to map.worldmodel prefab
8 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage