110,878 Commits over 3,897 Days - 1.19cph!
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Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
More work on optimizing navmesh grid.
More description fixes and updates
Removed max draggable from items (except liquids)
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
minor light flare added to ceiling lights
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adding texture sets wall_tiles_a, wall_tiles_b, materials
Do EAC auth right after Steam auth
EAC HandleClientUpdate tweaks
EAC register timeout is 20 seconds
More work on optimizing rebaking of navmesh grid cells.
Description fixes + Phrases
fixed skulls missing nametags
Safety first; fix for index out of range
Fixed stack trace red text in main menu because fuck me
flare effect added to searchlight
searchlight cost reduced
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
Fixed coverage queries collection handling
reduced stone pickaxe cost
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
Tweaked snow mound terrain anchors