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105,915 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Ran scene2prefab to fix missing materials
8 Years Ago
Added more rocks around lighthouse/ network ++
8 Years Ago
backup/progress
8 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
8 Years Ago
Cherry picking 16743
8 Years Ago
Fixed water overbrightness due to background fog
8 Years Ago
Fixed underwater rendering
8 Years Ago
Official server list query speedup
8 Years Ago
Scene2Prefab caves
8 Years Ago
added gibs to the vending machine
8 Years Ago
layout updates on some cave rooms
8 Years Ago
closing holes sparkles
8 Years Ago
ding dong back to normal
8 Years Ago
Modifications to a timber mine tunnel block
8 Years Ago
Need to be able to test the caves for now underwater
8 Years Ago
changes to vending machine
8 Years Ago
Fix for RUST-1332 (2)
8 Years Ago
Fix for RUST-1332 (1)
8 Years Ago
Compile fix
8 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
8 Years Ago
Merged lighthouse fixes from dungeon_art_3
8 Years Ago
Stricter flyhack detection (RUST-1320)
8 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
8 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
8 Years Ago
manifest manifest compile fix
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
8 Years Ago
merge from main
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
8 Years Ago
Merge from save135
8 Years Ago
Merge from main
8 Years Ago
double xp, giddy up
8 Years Ago
Added Recycler Added Recycler as public works to most monuments added rope added ducttape added gears added tech parts added tarp added bleach
8 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
8 Years Ago
Added new industrial props
8 Years Ago
Fixed lighthouse LOD gaps
8 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
8 Years Ago
Cherry picking 16738
8 Years Ago
Deleted xp dll
8 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
8 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
8 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
8 Years Ago
Fixed that certain inland geographical features only existed on larger maps
8 Years Ago
Network++ Save++
8 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
8 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
8 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
8 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
8 Years Ago
Stripped Xp system (properly)
8 Years Ago
Fixed devs/admins not being devs/admins
8 Years Ago
Fixed server compilation