110,878 Commits over 3,897 Days - 1.19cph!
Manifest commands for holmzy
launch_site cleanup / scene2prefab
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
Fixed rust/std shaders getting color applied twice since cs
21864
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
Initializing AiManager via bootstrap.
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Merged packed and unpacked shader code for minimal redundancy
Re-packed construction atlas
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Added configurable packed texture save options
Fixed index out of range exception vulnerability when nav_grid is true.
Fixed adding empty packed map refs
Removed magenta debug print of active and dormant agents.
Fixed a couple of packing bugs
Added nav_grid convar + ai tweaks.
Ai tweaks, better dynamic cover.
Finished packer improvements + cleaned up
Added sysuid console command (prints unique device identifier)
Can once again paint terrain in play mode in the editor
Updated mountain placement topology filter
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
More robust dynamic cover point volumes.
Updated mountain biome maps
Fixed NRE in dynamic cover volume generation.
Removed deprecated nav_local
Dynamic generation of cover point volumes.
Fixed construction atlas material
Some preparations before pushing branch to main