128,752 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                + Added in the prefab replacement script
                
                
                
                
             
         
        
            
            
            
                
                merged from main to get recent team fix changes, fixed merge issues
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Final parts of Tunnel folder LOD's
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Smoother deploys on local player
                
                
                
                
             
         
        
            
            
            
                
                Another guitar flag fix, has visual issues during deploy
                
                
                
                
             
         
        
            
            
            
                
                Fixed some deploy animation issues on guitars
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
                
                
                
                
             
         
        
            
            
            
                
                Mark gibs meshes as read/write
                
                
                
                
             
         
        
            
            
            
                
                Vehicle lift and vehicle editing work
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for flute sfx not ending
                
                
                
                
             
         
        
        
            
            
            
                
                Run animation null checks
                
                
                
                
             
         
        
            
            
            
                
                Imported properties from main for materials using rust/std and std shaders
                
                
                
                
             
         
        
        
            
            
            
                
                Fix third person held camera not raycasting
                
                
                
                
             
         
        
            
            
            
                
                Added dummy standard override shaders
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
                
                
                
                
             
         
        
            
            
            
                
                Vehicle lift interaction work
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▍▍▇█▄ ▊▋ ▉▍▄█▆█▅ ▌▊ █▅▇▊█▉▇ █▅▉▍. █▆▊█▆▍ ▌▇▋▋▋▆▋ ▉▄▋▅▄▅▅ ▅▌█▉▍▆▉▋█▊▍ ▆█ ▊▇▆ ▇▉▆▇▊▌, ▅▌▊▌▊▄ ▇▋▅▇ ▄▇▌ ▉▋▅▉▍▇▄. ▌▄▋█ ▌▄▆▌█ ▊▋▋ ▉▆▋▊▌ ▅▊▉ █▋█▉▆▄ ▌▋ █▅▄▇▍▉ ▍ ▄▄▅ ▄▉▌▉▇▉▊ ▇▌▉▌ ▅▇▇▆▌'▊ ▅▊ ▆▆▋▆█▇▇ ▊▇▋▍▆▊▉.
                
                
                
                
             
         
        
        
            
            
            
                
                New sidebar on MenuUI.prefab
                
                
                
                
             
         
        
            
            
            
                
                Merge from /main/accountalerts
                
                
                
                
             
         
        
            
            
            
                
                Moved diffusion profile script to packages/ASE
Renamed ASE package folder to match other packages
                
                
                
                
             
         
        
            
            
            
                
                Show read messages half alpha
                
                
                
                
             
         
        
            
            
            
                
                position change on jerrycan guitar prefab
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Majority of \structures\timber_mines LODs' adjusted
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added dialog close method - updated ps4 plugin
                
                
                
                
             
         
        
            
            
            
                
                Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
                
                
                
                
             
         
        
            
            
            
                
                [D11] LOD's Remnant Container, most of Tunnels
                
                
                
                
             
         
        
            
            
            
                
                [D11] PS4 Common Dialog source SDK 6.5
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed missing function call to open settings menu.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
                
                
                
                
             
         
        
            
            
            
                
                fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls
                
                
                
                
             
         
        
            
            
            
                
                Show unread messages, mark as read when viewing
                
                
                
                
             
         
        
            
            
            
                
                DynamicMouseCursor: don't change to finger if button is disabled
                
                
                
                
             
         
        
            
            
            
                
                RustLayout as a MaxHeight
Added Bottom mode to RustLayout
RustLayout calls parent RustLayout if size changes