reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Updated mountain placement biome filter
7 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
7 Years Ago
Re-exported mountain biome textures
7 Years Ago
models touch ups
7 Years Ago
file cabinets models/cols/prefabs/textures
7 Years Ago
Merge from main
7 Years Ago
Spawn mountains after all terrain maps have been generated
7 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
7 Years Ago
Cover points has a score associated with them.
7 Years Ago
Merged from main
7 Years Ago
merge from main
7 Years Ago
fixed bug allowing bypass of time based options shortened mineral analysis duration
7 Years Ago
analysis now shows surface resources as well as deep mining resources
7 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
7 Years Ago
survey crater analysis baseline survey craters can be mined for surface resources
7 Years Ago
Unpacked test material
7 Years Ago
compile fix
7 Years Ago
Another round of safe-guarding navmesh agent usage. AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
7 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
7 Years Ago
Enabled culling on glcore
7 Years Ago
Fixed compute shader error on glcore
7 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
7 Years Ago
Update phrases from static Translate.Phrase's
7 Years Ago
merge from main
7 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
7 Years Ago
Map no longer using SceneToPrefab
7 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
7 Years Ago
Loading screen no longer using SceneToPrefab
7 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
7 Years Ago
Merge from main
7 Years Ago
Beautified skinnable loading API
7 Years Ago
Campfires displace grass
7 Years Ago
Merge from main
7 Years Ago
Merged from main
7 Years Ago
Support for placing manual cover points within a cover point volume.
7 Years Ago
EAC update (fix for "EAC Disconnected")
7 Years Ago
Cubicle walls LOD/COL/prefabs
7 Years Ago
Cubicle walls progress
7 Years Ago
Menus screen tweaks
7 Years Ago
Subtracted packed batches to repack later with improvements
7 Years Ago
More profiling
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Jenkinsfile with MakeNetworkShare
7 Years Ago
More profiling
7 Years Ago
Updated native libraries
7 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
7 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
7 Years Ago
Office chair
7 Years Ago
Ai tweaks.
7 Years Ago
Make gibs reflect current stage picked