110,878 Commits over 3,897 Days - 1.19cph!
Updated mountain placement biome filter
Updated biome map auto bake (now splat based)
Updated terrain splat transfer (better blending)
Implemented mountain biome map transfer
Re-exported mountain biome textures
file cabinets models/cols/prefabs/textures
Spawn mountains after all terrain maps have been generated
Biome textures for all mountain prefabs
Splat texture for mountain 5
Cover points has a score associated with them.
fixed bug allowing bypass of time based options
shortened mineral analysis duration
analysis now shows surface resources as well as deep mining resources
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
survey crater analysis baseline
survey craters can be mined for surface resources
Another round of safe-guarding navmesh agent usage.
AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Enabled culling on glcore
Fixed compute shader error on glcore
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Update phrases from static Translate.Phrase's
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Map no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Loading screen no longer using SceneToPrefab
Deleted obsolete "wooden logs" loading steps from procedural map
Beautified skinnable loading API
Support for placing manual cover points within a cover point volume.
EAC update (fix for "EAC Disconnected")
Cubicle walls LOD/COL/prefabs
Subtracted packed batches to repack later with improvements
Jenkinsfile with MakeNetworkShare
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Make gibs reflect current stage picked