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105,915 Commits over 3,806 Days - 1.16cph!

8 Years Ago
P2P fixes
8 Years Ago
cherrypicking 16725
8 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
8 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
8 Years Ago
cherry picking from 16720
8 Years Ago
small holes in a sewer mesh closed
8 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
8 Years Ago
Fix for RUST-1325
8 Years Ago
military tunnels scene misc fixes
8 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
proto++
8 Years Ago
Clean debug
8 Years Ago
Hide out of date servers for real
8 Years Ago
Latest steamworks dlls
8 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
8 Years Ago
Server inventory fixes
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
8 Years Ago
water visibility trigger debug code
8 Years Ago
cave_small_hard layout and files
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
merge from dungeon_art3
8 Years Ago
backup
8 Years Ago
Merged from steamworks
8 Years Ago
merged from main
8 Years Ago
More cleanup + can fly helicopters
8 Years Ago
Merge from main
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Cleanup
8 Years Ago
Merge from main
8 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
8 Years Ago
Grabbed water vis fixes
8 Years Ago
Fixed water visibility trigger overlap cases
8 Years Ago
Fixes
8 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
8 Years Ago
Added ridable dolphins
8 Years Ago
collider fixes
8 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
8 Years Ago
backup current terrain files and splats
8 Years Ago
8 Years Ago
cave_small_medium base files
8 Years Ago
progress/backup
8 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
8 Years Ago
Merge from main
8 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it