110,890 Commits over 3,897 Days - 1.19cph!
Fixed ladders inside warehouses
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
rocket_crane_cage text decals removed
launch site loot spawn setup
added a dozen hobo barrels to launch site
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
Potential fix for fucked up world gen
Network++
Save++
fixed invisible barrels near sphere tank
New lift prefabs
Updated manifest
Updated manifest file
Potential lift fix
fixed bug with players not showing their correct spine orientation at short distances
Updated spawn prefabs (some stuff for Barren and some reordering)
Removing some old unused prefabs
viewmodel organisation -
clean export for medical syringe
Fixed rocket factory tower lod distance
this one slipped through commits
Lift colider fix
Launch site Scene2Prefab
More aggressive lods on rocket factory objects and walkways
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
lifts were missing a decal renderer script
Driftwood can be gathered
Removing greybox models left from prototyping time
mtl fix on old train crane
added grass displacement to Trash-pile-1 otherwise lost in grass
Lifts / roofless variants
driftwood material tweaks
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Adjusted ore spawn rules so they really only spawn near rock formations
PrefabParameters is now a PrefabAttribute
Adjusted terrain anchors on the launch site
Adjusted terrain anchors on all monuments and caves (except launch site)
Rocket factory changed lift leading to the roof
Terrain anchor improvements
Made going down the crane more obvious
Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
TerrainAnchorGenerator takes offset range
Increased riverside / roadside topology radius