111,769 Commits over 3,928 Days - 1.19cph!
Fixed rig error when prefab pre process is being called twice
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
Fixed campfire and furnace particle effects playing on spawn
All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
old bone armor no longer drops
Moved more SkinnedMultiMesh stuff to prefab preprocessing
Forgot to include two files
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
Optimized SkinnedMultiMesh GetComponentsInChildren calls
Optimized SkinnedMultiMesh LODGroup stripping
Experiment: Alternative to BroadcastMessage.OnParentDestroying
Enabled player mesh pooling by default on 64bit systems
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
Slide/jump decal textures
irradiated sacs textures
Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
Reset entity position lerp curve when lerping is disabled
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
rock flat texture set (for cave floors)
tweaked the ironsights on the bolt rifle
fixed alignment on the ak47 iron sight
projectile optimizations (improves fps with lots of gunfire)
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
Caves - more puzzle rooms greybox
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
fixed the silencer on the semi-auto rifle looking like a "limp dick"
lowered initial distance of rifles
less HDR on first person tracer
fixed NRE's for some projectiles
reduced horizontal recoil of semi auto rifle
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced diminishing xp for finding loot and gathering
replaced howizer muzzle flashes with more realistic smaller less bright versions
candlehats and minerhats use half as much fuel
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
Lighthouse layout update and various fixes
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
Natural Caves greybox set progress (models, calibration)