111,808 Commits over 3,928 Days - 1.19cph!
Lighthouse layout changes and cleanup
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Merge from prerelease, hold on to your GPUs
Improved bone armor textures
Correct over/under for bone armor/mask
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed broken sky dome prefab connections in all maps
Fixed annoying collapsed chainlinkfence collider, smooth running now
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
added bone armor suit
disabled other bone armor types
added cactus flesh item
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Removed non procmap busstop from airfield'
Updated ProcmapBench to new version
Updated HapisIsland spawn, grass and decor to v2
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
bus height adjustment (models)
Merge from prerelease/wipe
Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
Collider split on bus stop to accomodate for transparent colliders
Removed dirt decals
Roadside powerlines spawn earlier in the map generation
Bus stops tend to spawn further away from the power substations