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111,808 Commits over 3,928 Days - 1.19cph!

8 Years Ago
Lighthouse layout changes and cleanup
8 Years Ago
Bone Armour LODs
8 Years Ago
Log tweak
8 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
8 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
8 Years Ago
Merge from prerelease, hold on to your GPUs
8 Years Ago
Merge from main
8 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
8 Years Ago
Satellite dish additional LODs for extra long distance Changed rock material type on terrain rocks in scene
8 Years Ago
Less emissive on wall mounted light
8 Years Ago
Fixed broken sky dome prefab connections in all maps
8 Years Ago
Fixed annoying collapsed chainlinkfence collider, smooth running now
8 Years Ago
Crystal meshes are read / write at runtime (RUST-1272)
8 Years Ago
Merged from pre-release
8 Years Ago
Fixed underground water tower on HapisIsland (RUST-1268)
8 Years Ago
Fix for RUST-1263
8 Years Ago
Manifest
8 Years Ago
RUST-1270 Attempted fix for oil barrels in hangar 1 Couple of decal fixes
8 Years Ago
Prepare prefabs
8 Years Ago
Increased max wiring distance of powerlines
8 Years Ago
Some more descriptive error messages
8 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
8 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
8 Years Ago
Merge from main
8 Years Ago
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
8 Years Ago
lr300 gunshot beef up
8 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
8 Years Ago
More sound polish
8 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
8 Years Ago
Fix for RUST-1264
8 Years Ago
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes Added DebugLUTBlending toggle to debug luts and blend cycles
8 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
8 Years Ago
No apples from cacti.
8 Years Ago
Hapis-specific terrain config is no longer a thing. Uses procmap config.
8 Years Ago
More cleanup
8 Years Ago
Cleanup
8 Years Ago
BarrenBench fixes
8 Years Ago
Barren updates and fixes
8 Years Ago
Removed non procmap busstop from airfield'
8 Years Ago
Updated ProcmapBench to new version
8 Years Ago
Updated HapisIsland spawn, grass and decor to v2
8 Years Ago
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
8 Years Ago
bus height adjustment (models)
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
8 Years Ago
Unfroze time on Savas.
8 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations