reporust_rebootcancel

105,883 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Remove extra low end from pie menu sounds
9 Years Ago
Play a small sound when raising/lowering ironsights
9 Years Ago
Leaf rustle variations for different plants
9 Years Ago
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9 Years Ago
Menu tweaks
9 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
9 Years Ago
Super distant gunshots for each gun
9 Years Ago
More reverb + mids on c4 explosion
9 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Compressed PVT cache using async native requests
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
server description fix
9 Years Ago
disabled viewmodel sway
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
9 Years Ago
Missing files.
9 Years Ago
Rock lod fix.
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
9 Years Ago
Pre-forest scene backup. Few rock mats.
9 Years Ago
Fixed hit normal orientation reject
9 Years Ago
Merge from main
9 Years Ago
framerate independance
9 Years Ago
Merge from main
9 Years Ago
Lazy aim
9 Years Ago
9 Years Ago
Server description fix test
9 Years Ago
NRE fixes
9 Years Ago
Scale damage by the remaining projectile integrity
9 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
9 Years Ago
Some sanity checks for hits caused by projectile penetration
9 Years Ago
Connection security, better logging
9 Years Ago
More cleanup
9 Years Ago
Grabbing Diogo's fix.
9 Years Ago
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9 Years Ago
Fixed missing detail layer in some shaders causing empty material inspector
9 Years Ago
polishing
9 Years Ago
9 Years Ago
Changed penetration resistance calculation
9 Years Ago
Scene backup.
9 Years Ago
Added penetration power to projectile
9 Years Ago
some more wounded animations
9 Years Ago
reduced crafting time for all low level items
9 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play