111,771 Commits over 3,928 Days - 1.19cph!
Natural Caves greybox set progress (models, calibration)
Lr300 gunshot tweaks round 2
Fixed ore spawners in the military tunnel monument
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Fixed swimming being a pain in the ass in the military tunnels
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Lighthouse monument visual update/polish
Lighthouse layout changes and cleanup
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Merge from prerelease, hold on to your GPUs
Improved bone armor textures
Correct over/under for bone armor/mask
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed broken sky dome prefab connections in all maps
Fixed annoying collapsed chainlinkfence collider, smooth running now
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
added bone armor suit
disabled other bone armor types
added cactus flesh item
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Hapis-specific terrain config is no longer a thing. Uses procmap config.