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111,809 Commits over 3,928 Days - 1.19cph!

8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
Bus stop prefab rotation
8 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
8 Years Ago
Busstop prefab was missing a decal renderer script
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
Monument topology spread on power substations
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Canyon sewer big rooms lighting/covers pass
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
crystal prefab material looks less cartoony (material copy)
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Sewer big rooms prefabs with reverb and Ttriggers
8 Years Ago
first pass bone armour
8 Years Ago
merge from main
8 Years Ago
baseline
8 Years Ago
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers Pigeon nest includes ladders / missing Ttrigger on one sewer block
8 Years Ago
Only trim start and end segments of paths
8 Years Ago
Power substation placement tweaks
8 Years Ago
Move
8 Years Ago
Paths can mark start and end segments
8 Years Ago
Fixed white earth mounds when shader level < 200 (RUST-1224)
8 Years Ago
MT scene update
8 Years Ago
Sewers prefabs now include reverb and terrain triggers
8 Years Ago
Merge from prerelease
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Fixed TSSAA related occasional darkening
8 Years Ago
Renamed some loading screen steps
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
Added missing terrain triggers in facility rooms Added reverb triggers to both mine tunnels and military tunnels prefab
8 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
8 Years Ago
Tweaks
8 Years Ago
Monument topology fixes on various monuments
8 Years Ago
Tweaks
8 Years Ago
Merge from prerelease
8 Years Ago
Barren map should launch again.
8 Years Ago
Invis twig tree, and some stuff.
8 Years Ago
Fixed those 4 trees with slightly offset colliders.
8 Years Ago
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
8 Years Ago
debug scene for diogo
8 Years Ago
lr300 sounds
8 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
8 Years Ago
Merged cam thing into main pre.