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153,718 Commits over 4,536 Days - 1.41cph!

6 Years Ago
Signs generic texture/material update
6 Years Ago
fixed one dwelling spawn too many in 72m segment
6 Years Ago
Update train tunnel entrance marker so it's smaller and more visible
6 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
6 Years Ago
Updated heavy barricade stone barricade prefab links
6 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
6 Years Ago
train barricades can now be destroyed with melee
6 Years Ago
Additional sign meshes and prefabs
6 Years Ago
much improved train barricades + read/write m92 slightly increased AI range
6 Years Ago
Added warning signs to train_double_stop_a
6 Years Ago
TunnelDweller - reduced overall spawns, reduced loot
6 Years Ago
puzzlereset for tunnel NPCs/loot
6 Years Ago
Awful fix for "Tunnel clipping into the stairwell"
6 Years Ago
workcart color variant
6 Years Ago
Generic signs meshes/prefabs
6 Years Ago
Added a simplified collider to the stairs in train_stop_b
6 Years Ago
fixed cover points not being removed properly
6 Years Ago
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6 Years Ago
ai fixes
6 Years Ago
Capping holes in corridor_straight_18m
6 Years Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
6 Years Ago
Tweaked overpass cables a little bit more
6 Years Ago
Attempt at fixing flickering cables in overpass modules
6 Years Ago
Reworked Workcart lighting
6 Years Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
6 Years Ago
Fixed 59114 (Increased train tunnel nobuild volumes slightly)
6 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
6 Years Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
6 Years Ago
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
6 Years Ago
Merge from main/Workcart
6 Years Ago
AIInformationZone and AIThinkManager are IServerComponent
6 Years Ago
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6 Years Ago
Merge from main/slots
6 Years Ago
Merge from main/save_204
6 Years Ago
Merge from main/Workcart
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Train tunnel topology map tweaks
6 Years Ago
Increased train tunnel nobuild volumes slightly
6 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
6 Years Ago
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6 Years Ago
Added placeholder explosion effect to work cart destruction
6 Years Ago
Hurt trigger setup
6 Years Ago
Fixed location of npc blocking slot machine
6 Years Ago
Compile fix
6 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
6 Years Ago
Add hurt trigger speed-based damage multiplier to the work cart
6 Years Ago
Increased proximity warning max dist from 250m to 325m
6 Years Ago
Update the dashboard monitor when the trains comes back alive from repair
6 Years Ago
Work cart is now repairable (even from destroyed state)