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98,129 Commits over 3,683 Days - 1.11cph!

10 Years Ago
jog and running animations done for the player holding rock
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
Fixed remaining PVT issues on OSX/GL; port to u5 is complete Updated PVT terrain shader to match recent changes to fallback Fixed amplify motion shader errors Removed unused AM shaders for now Scaled back on pagesPerFrame
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
Another stab at UI lag
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Prefab names
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed some prefab layers
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader
10 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
10 Years Ago
Removed redundant rigidbody warning
10 Years Ago
Material tweaks PlayerModel scene render settings
10 Years Ago
the player + torch animations all done.
10 Years Ago
Tweaking to avoid crazy shadow flickering
10 Years Ago
PVT fixes for Unity 5 support Wider hardware support using ARGB32 fallback for tables
10 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
10 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
10 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
10 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
10 Years Ago
Fixed specular highlight on water
10 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
10 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
10 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
10 Years Ago
Fixed beaches 3 tree billboards
10 Years Ago
Sky dome ambient color tweaks
10 Years Ago
More profiling when sending snapshots
10 Years Ago
fixed vm_rock missing event errors
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Made all scenes use tricolor ambient light
10 Years Ago
Time of Day update to 2.1.2 prerelease 1
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)