111,815 Commits over 3,928 Days - 1.19cph!
Forced color grading to be enabled
Fixed invalid decor reference (RUST-1225)
Log error when referenced decor folder is empty
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
Better frame rate independence for fully automatic weapons
Tweaks to trainyard colours
Closed off the lighthouse for now
Sound, collider and material fixes.
Sound reverb, train tracks, rubble for the mine network.
Merge from dungeon_art3
Main camera update (missing Deferred Mesh Decal Renderer)
Lighthouse ladder volumes
Network++
Fixed missing lighthouse material
Updated version of lighthouse, mostly done with exterior and wip interiors
More Colliders, scene update
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
Sewer chimney blocks LODs and prefabs
made the LR300 sit in the players hand better in 3rd person
fixed the IK positioning of the LR300
flashlight emission point brightness increased
flashlight dust beam brightness reduced
MeshReplacement and SkinSet also update the renderer root bone
player preview state anims
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update