111,815 Commits over 3,928 Days - 1.19cph!
Fixed those 4 trees with slightly offset colliders.
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
Merged cam thing into main pre.
Proper main camera. Deleted the others.
Fuck this shit (scene view synced camera)
Syncing camera prefab from main so changes can be compared
Added trimming support to path interpolator
Improved power substation spawning
Spiral stairs block - proof of concept
Fixed empty spawn filter (errors)
Improved standard lighting extension support for rust/std shaders; forward cases
Added vpos to free up one interpolator in certain cases
Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible
Added dither opacity mask base component (singleton) to main camera prefab
Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
Removed driftwood from arid beaches
Building topology once again blocks all decor
Better biome transitions, fixed random lone palm trees
fixed digitalcamo skin messing up holosight
RUST-1254 Fix attempt stone doorway
RUST-1255 Fix attempt ladder hatch
Fixed missing topology texture on power_sub_big_1
Roads appear a bit more grounded
further fixes to MT Tunnels
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
rocks_ms_atlas_snow uses rust shader
Fixed fucked up variable name in FlameThrower.cs
Fixed power substation rotations
Tweaked power substation terrain adjustments
Pylon paths end at border of radtowns (required for big power substation placement)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Fixed another invalid decor path (arctic_bushes in forests)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Made error message from invalid decor less spammy (only logs once)
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
Both new Savas island variants to prerelease.
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.