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128,890 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
2 Years Ago
powerplant 2.0 greybox canditate progress
2 Years Ago
merge from main
2 Years Ago
updated jog SE anim
2 Years Ago
exported updated unarmed crouch anims and set to 50 frames in length
2 Years Ago
merge from turret_interference_optimization
2 Years Ago
Some cleanup/refactor.
2 Years Ago
exported new player rifle attack and aimed attack anims
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Faster distance check
2 Years Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
2 Years Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
2 Years Ago
Fix torches in holders continuing to lose condition even after they are extinguished
2 Years Ago
Fixed an extra set of arms appearing during some gestures in the mirror
2 Years Ago
Fixed push animation getting cancelled by movement
2 Years Ago
Merge my player eyes fix -> base_decor_DLC
2 Years Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
2 Years Ago
Fixed player head appearing distorted in mirrors while dancing
2 Years Ago
Fixed rocking chair gibs using wrong materials.
2 Years Ago
Fixed a couple of shader compile warnings, one of them important
2 Years Ago
Update player eyes properly while they're looking in a mirror
2 Years Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
2 Years Ago
Fixed tunnel hurt trigger damaging players at the sides
2 Years Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
2 Years Ago
Revert corrupted train tunnel entrance
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from rail_network_link
2 Years Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
2 Years Ago
fix rocking chair creak sound gain curve
2 Years Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
2 Years Ago
exported new player lr300 reload anim
2 Years Ago
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
2 Years Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
2 Years Ago
Fixed torch holder flames not rendering below shader level 300
2 Years Ago
Fixed torch holder lighting being all offset and wrong.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from fix_mirrors_gnb
2 Years Ago
merge from rail_network_link
2 Years Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
2 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
2 Years Ago
Sources timeout. Bunch of WIP refactor.
2 Years Ago
Additional rail / road checks for several cliffs
2 Years Ago
Switch effect run type to server
2 Years Ago
Bar door grammar fix
2 Years Ago
SERVER compile fix
2 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
2 Years Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
2 Years Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount