128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                subtracting - 
89486 Temporarily force disable DLSS due to error spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from helicopter_parachute_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from BlackjackDealerFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Fix analytics NRE that occured on startup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▄█▍▋ ▅█▍▉ ▍▉▆██▅▋▇▌▊_▄▉_▅▆▅▍▄▆▍_▋▊▋,
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from base_decor_dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix analytics NRE that occured on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▅▄▊▇███▊▍ ▆▆▋▌ ▅▉ ▆█▊▇▍▋ ▍▅▆▉ ▇▆▇ █▉▉▍▄▅▋ ▇▉▌▄▌▇ ▊▄ ▊▌▍▌█▌▌▅ ▄▅▌▊ ▅▍█▋▄▅▄▅█ ▊▇▋▊ ▇▆▊▉▉▉▊▅▍█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proto, Protocol, Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> RagdollRewrite2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> RagdollsOnVehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> RagdollsOnVehicles2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Blackjack game stalling if a non-primary player left the game early in a round
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted weight on the remaining weapons, using the same 2/3 rule
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily force disable DLSS due to error spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Render Tool ~
Added check to ensure sky instance exists before applying scene preview
Removed labels to give more space to GameObject list
Prevent game objects from being selected without a main camera 
Added option to pull in disabled objects to cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 override controller updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▇▋▇▉ ▅▇▆▄ ▌▊▌▄ ▄▌▇▅▉█ ▌▊▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wanted poster description.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mirrors removed from decor DLC due to performance concerns
 
                
                
                
                
                
                    
    
        
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                Fixed broken cardboard boxes in the second tunnel entrance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from base_decor_DLC
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed custom modal help UI editor
Can now have tutorial modal prompts with less than 3 stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge main -> RagdollsOnVehicles2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water pistol viewmodel sometimes not playing it's fire animation
Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reverse fresnel opacity hiding some particles reflecting on mirror
 
                
                
                
                
                
             
         
        
            
            
            
                
                List all skins as unique vending machine items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update medium mirror description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mirror camera background color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mirror fog now follows ambient multiplier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled mirror base pass for mirror reflecting mirror case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mirror shadow optimizations: low res shadow map, skip unused passes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed world items not getting skins applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement