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123,974 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
2 Years Ago
Tugboat manifest stuff
2 Years Ago
Updated socket names
2 Years Ago
Added sockets for the other two doorways
2 Years Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
2 Years Ago
Test map spawn point edit to support tugboat testing
2 Years Ago
Added support for deploying doors of any type on the tugboat
2 Years Ago
Merge from ferryterminal_media
2 Years Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
2 Years Ago
Added ladder volumes for the new external ladders
2 Years Ago
Updated my controls convex collider to better fit the new design from Damian
2 Years Ago
Added new controls model + basic setup
2 Years Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
2 Years Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
2 Years Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
2 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
2 Years Ago
Fixes for client only & server only errors
2 Years Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
2 Years Ago
Tugboat mesh progress
2 Years Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
2 Years Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
2 Years Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
2 Years Ago
Enable GPU instancing on more materials
2 Years Ago
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2 Years Ago
PFX scene
2 Years Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
2 Years Ago
Fixed metal floor gibs r/w errors
2 Years Ago
position tweaks, scene.
2 Years Ago
weaponrack_wide light points setup. test save update.
2 Years Ago
Very bad and very placeholder lighting setup, to test functionality
2 Years Ago
wip lights functionality
2 Years Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
2 Years Ago
merge from main
2 Years Ago
Merge Main ->Tug🛥️
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
River FX rework WIP
2 Years Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
2 Years Ago
resized textures for light fitting
2 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
2 Years Ago
Merge from water5_final