reporust_rebootcancel

123,974 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
▍▌▊▍ ▇▉▉▆█▅▋█
2 Years Ago
water fx atlases
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
Fixed deferred decal lighting
2 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
2 Years Ago
diver hatchet - item update, sounds set up & screen fx
2 Years Ago
Merge from /main/ferry_terminal
2 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
2 Years Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
2 Years Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
2 Years Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Merge from water5_final
2 Years Ago
exported edited divers torch admire anim
2 Years Ago
Fixed river water level being ignored by almost everything
2 Years Ago
Fixed water mesh not culling inside caves
2 Years Ago
merge from main
2 Years Ago
New tugboat deck material
2 Years Ago
decals detail pass some terrain gaps fixes
2 Years Ago
ferry terminal S2P
2 Years Ago
ferry terminal S2P
2 Years Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
2 Years Ago
Adding the new cobalt posters
2 Years Ago
merge from PhysicsLayerRevamp
2 Years Ago
Merge from media_projects/ferryterminal_media
2 Years Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
2 Years Ago
weaponrack_tall deploy/socket tweaks
2 Years Ago
Updated deploy/sockets for weaponrack_wide
2 Years Ago
Updated placement guide mesh for weaponrack_wide
2 Years Ago
nuked barge
2 Years Ago
terrain tweaks
2 Years Ago
ferry terminal S2P
2 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
2 Years Ago
merge from steamworks157
2 Years Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
2 Years Ago
Fixed incorrect effect folder path
2 Years Ago
Remove old rifle entity
2 Years Ago
Merge from media_projects/ferryterminal_media
2 Years Ago
Merge from main
2 Years Ago
Fixed a mesh light on the tugboat not marked as dynamic
2 Years Ago
Tuboat doors, 2 on top, one below
2 Years Ago
Revert 82449, CheckSleepState
2 Years Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
2 Years Ago
Merge from PhysicsLayerRevamp
2 Years Ago
Some IsDynamic fixes and LOD improvements.
2 Years Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
2 Years Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
2 Years Ago
Merge from diversuit/burstcloth
2 Years Ago
Fixed scrap heli prefab, which got corrupted in the recent merge