reporust_rebootcancel

131,900 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
2 Years Ago
Wick fx
2 Years Ago
Fix SERVER compile errors
2 Years Ago
player update, set correct holster posiotn and held position on timed explosive entity
2 Years Ago
Codegen
2 Years Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
2 Years Ago
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2 Years Ago
Subtract 90203
2 Years Ago
Pilot collider particle fix.
2 Years Ago
Shelter door and shelter take same damage from all entities.
2 Years Ago
Fixes. Scene test setup.
2 Years Ago
Merge from main -> qol_hbhf_dialog
2 Years Ago
Merged from main.
2 Years Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
2 Years Ago
Re-enabled placement within shelter
2 Years Ago
CannonBlast prefab
2 Years Ago
merge from legacybow
2 Years Ago
merge from battlebus
2 Years Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
2 Years Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
2 Years Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
2 Years Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
2 Years Ago
Redid colliders
2 Years Ago
texture tweaks - ao
2 Years Ago
texture tweaks - ao
2 Years Ago
merge from building_skins_4
2 Years Ago
further mask downscale, using a small res mask to sharpen transitions
2 Years Ago
merge from battlebus
2 Years Ago
Uploaded Pinata Bat FBX, Textures and Materials
2 Years Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
2 Years Ago
assigned LODs on foundation wall b/c/d
2 Years Ago
hooked up 10 birthday texture on balloons
2 Years Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
2 Years Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
2 Years Ago
exported player update edited melee anims
2 Years Ago
merge from pinata
2 Years Ago
pinata guide mesh
2 Years Ago
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2 Years Ago
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2 Years Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
2 Years Ago
Merge from main
2 Years Ago
merge from confetti_cannon
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
merge from pinata
2 Years Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
2 Years Ago
merge from party_hat_randomisation
2 Years Ago
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2 Years Ago
Fix compile error when neither SERVER or CLIENT is defined