reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from render_scale
3 Years Ago
Fixed some jitter matrix issues.
3 Years Ago
Updating dungeon grid test scene
3 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
3 Years Ago
Merge from 360_stairwell
3 Years Ago
Merge from render_scale
3 Years Ago
Mip bias settings
3 Years Ago
merge from AI main
3 Years Ago
added Reloading AI event.
3 Years Ago
Picking out old updates
3 Years Ago
Implementation
3 Years Ago
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3 Years Ago
More prefab work
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Various fixes, mipmap settings etc.
3 Years Ago
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3 Years Ago
Chase state faces target if LOS
3 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
3 Years Ago
merge from minicopter_push_fix
3 Years Ago
merge from /minicopter_dismount
3 Years Ago
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3 Years Ago
3 Years Ago
Set MaxVelocity
3 Years Ago
- Use plane collision instead of world for water bubble FX. - Removed manual culling for bubbles, instead keeping a plane at the water's surface for collision culling instead. - Instead of needing world collision to cull the bubbles inside the sub when in the sub is moving reverse, just don't show bubbles FX at all for players who are mounted to the sub.
3 Years Ago
Fixed players mouths not moving when voice chatting
3 Years Ago
Add collision damage and collision particle effect for submarines
3 Years Ago
3 Years Ago
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3 Years Ago
Fix reversed IsSwimming check
3 Years Ago
Increase flip torque on the kayak since I can't flip it with the value it had
3 Years Ago
Tidying up push code. - Added a standard push procedure to BaseVehicle (previously the method was blank), unifying a base push that can be overridden if desired for different vehicle types, but kept if a "standard" push is okay. Handles pushing in any direction and flipping over. Currently used for modular cars and submarines. - MiniCopter, Kayak, and MotorRowboat keep their custom pushes. - Moved the rigidbody wake and metabolism subtraction on push to BaseVehicle, since it's the same for all pushes, even the custom ones. Boat and kayak pushes subtracted two calories instead of 3 like the others. Rather than add yet another parameter, standardised them all to 3. - Moved push validity checks in MotorRowboat and Kayak out of DoPushAction and into CanPushNow.
3 Years Ago
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3 Years Ago
Added pushing to submarines. Allow pushing in shallow water as long as the player isn't actually swimming
3 Years Ago
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3 Years Ago
Merge Main->Submarine