reporust_rebootcancel

132,107 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Little bit of parenting debug code
2 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
2 Years Ago
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2 Years Ago
Merge from tutorial_island/new_help
2 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
2 Years Ago
Manifest, protobuf, codegen, compile fixes
2 Years Ago
Merge from main
2 Years Ago
Use world space for the bone copy again, it seems okay now
2 Years Ago
Fix new issue with client-side ragdolls
2 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
2 Years Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
2 Years Ago
Merge from main
2 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
2 Years Ago
merge from gingerbread_toggle
2 Years Ago
merge from main
2 Years Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
2 Years Ago
SkinDefault subsurface profile tweaks
2 Years Ago
merge from modelviewerfixes
2 Years Ago
Disable ginger bread skin for now - will be reenabled for Xmas
2 Years Ago
warning stickers deferred decals added decals to some barrels
2 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
2 Years Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
2 Years Ago
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2 Years Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
2 Years Ago
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2 Years Ago
FrankensteinMask Model and material setup
2 Years Ago
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2 Years Ago
Some refactor and a bunch of distance check replacements.
2 Years Ago
Bit of cleanup
2 Years Ago
Merge main
2 Years Ago
Show `...` (animated) while waiting for ping from server instead of `?`
2 Years Ago
removing old textures
2 Years Ago
refreshed barrel art updated prefabs
2 Years Ago
merge from 2009 birthday commit
2 Years Ago
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2 Years Ago
Distance check optimisation
2 Years Ago
Merge from mfm5
2 Years Ago
Rerun protobuf
2 Years Ago
wip merge from main
2 Years Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
2 Years Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
2 Years Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
2 Years Ago
Fixed double ParentChanging call
2 Years Ago
Fixed ragdoll parenting when a new clients enters network range
2 Years Ago
Updated world model as well.
2 Years Ago
Smoother candle cycle.
2 Years Ago
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2 Years Ago
Small material/texture SSS/AO tuning for new lighting.
2 Years Ago
Merge ServerSideRagdolls -> main
2 Years Ago
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