137,400 Commits over 4,352 Days - 1.32cph!
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Removed #ifdef'd sections, un #ifdef'd timing
Cherry pick
95091 + fixes after rebase
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
Set phrases for all npc vendors
Blue, red, yellow, black and purple recycler albedo variations + materials
Added backend support to allow localisation to npc vending machines
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Merged main into RF_craftingcosts
exported viewmodel anim set and started setting up blunderbus in unity
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Merge from teslacoil_igniter_damagepickup
Merge from item_drop_analytics_improvements
Merge from leantween_nre_fix
Merged main into nightlight_workshop
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Speed tree importer and shaders now use foliage shader data and UI
vm renderer script setup and activated
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
Updated Small and Large Radioactive Vat Colliders and LODS
backup - materials wip for worker house and mapping wip
Imported Small And Large Radioactive Vat Props
Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
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Additional open root check
Modified our version of LeanTween to add some additional NRE checks
sks entity - removed sar ref & updated bounds
folder clean up ( removed unneccessary inital model prefabs )
Fixed side inputs working without any power supplied in the 'Power In' input
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set up pants material and set hoodie textures to uncompressed
Roadsign Jacket and Pants
set up hoodie material with correct colors referencing the manifest