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123,976 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
2 Months Ago
Try and fix the quit modal
2 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
2 Months Ago
Merge from main
2 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
2 Months Ago
More terrain progress
2 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
2 Months Ago
localise clear filters
2 Months Ago
Stop devlog tag showing the patch date on the homescreen
2 Months Ago
Localised the quit modal
2 Months Ago
Fixed modded catgegory not working properly
2 Months Ago
Remove code inside PrefabPreProcess
2 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
2 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
2 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
2 Months Ago
Loading component prefab
2 Months Ago
Merge from nameplate_optim
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
cleaning up tools
2 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
2 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
2 Months Ago
improvised walkways progress
2 Months Ago
Merge from main
2 Months Ago
WIP on fixing lighting
2 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
2 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
2 Months Ago
Fix profiler leak in foliage grid
2 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
2 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
2 Months Ago
fix relief mapping not applying to AO map
2 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
2 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
2 Months Ago
Lowered the top of the locker collider so deployables dont float on top
2 Months Ago
Fix collision not working properly on heavy and shotgun scientists
2 Months Ago
merge from main
2 Months Ago
Dispose of native arrays at the end of query vis job.
2 Months Ago
Implement being able to find previously dropped items by using the metal detector.
2 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
2 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
2 Months Ago
improve the header transparency
2 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
2 Months Ago
setting up SAR updated viewmodel anims
2 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
2 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
2 Months Ago
2 Months Ago
Update Abyss pack for barrels
2 Months Ago
ghost ship model split, some reorganizing