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121,515 Commits over 4,048 Days - 1.25cph!

55 Days Ago
Further refinements to slash effects
55 Days Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
55 Days Ago
updated topology masks for jungle ruins, s2p ruins
55 Days Ago
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55 Days Ago
Fixed metal ore scale issues
55 Days Ago
exported crocodile static and run death anims and updated intimidate attack anim
55 Days Ago
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55 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
55 Days Ago
updated croc ragdoll prefab to look less goofy.
56 Days Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
56 Days Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
56 Days Ago
Added TAA support to cam physical
56 Days Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
56 Days Ago
merge from fogmachine_optim
56 Days Ago
merge from cwb_kettle_harvesting_tea
56 Days Ago
merge from recipelist_reorder
56 Days Ago
merge from Item_Descriptions_update
56 Days Ago
merge from consumable_gene_info
56 Days Ago
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56 Days Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
56 Days Ago
Have croc exit dive if it happens to move out of the water
56 Days Ago
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56 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
56 Days Ago
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56 Days Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
56 Days Ago
merge from main
56 Days Ago
merge from main (115898)
56 Days Ago
Merge from main
56 Days Ago
Fix error because of OnValidate firing during gameplay
56 Days Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
56 Days Ago
merge from graphics_settings_extra_tooltips
56 Days Ago
merge from crafting_slots_rolls
56 Days Ago
merge from beehive_hammer_pickup_hotfix
56 Days Ago
merge from bee_occasional_fire_fix (what a bug)
56 Days Ago
merge from bee_nuclei_grade_fix
56 Days Ago
merge from ragdoll_squeezing_fixes
56 Days Ago
merge from amd_dlss_crash
56 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
56 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
56 Days Ago
strangler fig color and transmission tweaks in situ
56 Days Ago
merge from alt_food_stacking_rule
56 Days Ago
merge from cookingworkbench_fix
56 Days Ago
merge from mixing_table_ui_fix
56 Days Ago
merge from harvesting_tea_fixes
56 Days Ago
merge from master_swarm_not_dying_fix
56 Days Ago
merge from checkeggdrop_nre
56 Days Ago
merge from explosiveammofix
56 Days Ago
merge from fix_start_looting_nre
56 Days Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
56 Days Ago
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