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108,604 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Applied slow moving footstep sound fix
4 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
4 Years Ago
GetBestRoamPoint merge/changes /refactor
4 Years Ago
wip post merge cleanup/refactor
4 Years Ago
brick planters prefab variants
4 Years Ago
reworked trainyard level to include tunnels entrance station
4 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
4 Years Ago
reworked compound level to include tunnels entrance station
4 Years Ago
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4 Years Ago
Removed rear fallout PreventMovment volume on workcart
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
4 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
4 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
4 Years Ago
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4 Years Ago
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4 Years Ago
▅▋▅▇ █▌ █▇█▆▅▄ ▄▉▄▄▍▆▌▍▌ ▆▊▍█▇▄▆. ▍█▆▋▌█ ▍▄ ▆▉▊▊▆ ▅▍▋▍█▋▍ ▇▌█▊ ▋▅▆▍▄▅▍▅▋ ▆▇▄▄█▆▊.
4 Years Ago
Revert friendly anim changes (but keeping loop support)
4 Years Ago
▅▅▋▍▉ ▄▉▇▅ -> ▉▊█▊█▊▋▅▍
4 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
4 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
4 Years Ago
Proc map spawn settings for arid grass
4 Years Ago
4 Years Ago
Physics material farm
4 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
4 Years Ago
merge from main
4 Years Ago
wip merge fixes & cleanup
4 Years Ago
More files from HDRP. Sorting & material fixes WIP.
4 Years Ago
airfield blend map redo
4 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
4 Years Ago
more manual merge progress
4 Years Ago
Added shore ice spawns to procmap
4 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
4 Years Ago
rusty car wrecks only spawn on roadside topology part 2
4 Years Ago
enabled the snow cover on the snow small rocks material
4 Years Ago
Fixed looping gesture vm not getting end trigger
4 Years Ago
Merge from slots
4 Years Ago
Merge from main
4 Years Ago
▇▌█ ▇▍▉▅▋▍▋▆▇▅▋.▇▍▇▇▅▇▋▆▇▊█▄▊█▅▆ ▋▊▆▌▊ █▋▍▅▍█ ▅▄ ▌▌▋▄▄ █▌▇▅ ▇▋▄▄█▌▌▌ ▌▊ ▊▊▄ ▉▅▆ ▄ ▍▆▇▆▅ ▍▊▆▉▌▋ (▄▉▄ ▆▍▊▇▉▌▊▍▌)
4 Years Ago
Changing multiplier changes the payout UI on top of the slot machine
4 Years Ago
Show multiplier info in UI
4 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
4 Years Ago
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4 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
4 Years Ago
Backporting new effects from HDRP - WIP
4 Years Ago
Add support for looping/endless gestures, applied to surrender
4 Years Ago
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint