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11,184 Commits over 1,308 Days - 0.36cph!

1 Year Ago
Add PhysicsBody Inertia and InertiaRotation getters
1 Year Ago
Citizen/clothing: updated summer shorts to latest rig & reskinned them
1 Year Ago
Citizen/clothing: updated polo shirts to latest rig
1 Year Ago
Citizen/clothing: updated Hawaiian shirt to latest rig
1 Year Ago
Citizen/clothing: updated flannel shirts to latest rig
1 Year Ago
Shadergraph: Shift click connection to insert reroute node
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Citizen/clothing: enabled expensive tangents on dotted dress (gets rid of shading seam)
1 Year Ago
Added leaf pile assets + tileable - 5 Individual leaf models (for dressing/particle use) - leaves_a tileable material + green variant - 2 scattered leaves corner meshes - 6 leaf pile meshes - 4 straight line leaves meshes https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
1 Year Ago
Fix eye shader disabling depth prepass for the entire sceneobject Put ToMaterial only if we use material inputs, use custom ToMaterial for Blendable since we use different inputs, fixes tinting on multiblend, we're gonna rethink this soon Readd break statement to material remap array after we find a match, use safer comparison
1 Year Ago
Fix all the Input Actions obsolete warnings
1 Year Ago
Fixed Input.Released not always being called
1 Year Ago
Add "New Map" to folder context menu & move all 'new..' options to a sub menu
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Add light scale for direct light calculation, make it be affected by FogContributionStength
1 Year Ago
Allow scene maps to be created in menu context even if the scene world isn't transient, menu sometimes creates non transient worlds
1 Year Ago
Always render shadows if sky is visible on stationary direct lights
1 Year Ago
Readd FlushScratchRenderTargets, that's resized to the monitor screen anyway when you open a tool if you need an expanded viewport
1 Year Ago
Avatar: Focus on the face, no matter how short they are
1 Year Ago
Citizen/animgraph: fixed the scale_height min & default values being swapped (oops)
1 Year Ago
Citizen/animgraph: removed restriction on scale_height feature You are still very much advised to keep the value between 0.8 and 1.2, but if you want to set it to 2.0 and create a noodly-limbed monstrosity, you may now do that without having to edit the Citizen animgraph. Merge branch 'master' of sbox
1 Year Ago
Save/Load map addons to PackageReferences properly
1 Year Ago
Get rid of blend mask from non blend material api
1 Year Ago
Delete ShadingModelStandard, it never really worked but if you were using it for some reason use ShadingModelValveStandard instead as that'll stay backwards compatible. This probably shouldn't be a break, it's gonna stop remapping normal/rma on old glass materials otherwise Don't define standard material inputs if S_MULTIBLEND is set, this is the best way I can think of to reduce samplers on blendable without breaking backwards compatability. I don't see much reason for this stuff to even be in common, it's pretty hyper specific to the blendable shader. Also will get rid of the bullshit first input from an artist workflow: https://files.facepunch.com/yourname/1b2111b1/sbox-dev_kGyz4UAlhq.png
1 Year Ago
Citizen/clothing: updated v-neck t-shirts to latest rig & reskinned them Merge branch 'master' of sbox
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Citizen/clothing: updated cargo pants to the new rig & reskinned them
1 Year Ago
Fixed Input.ClearActions not clearing correctly, now clear when summoning the escape menu Resolves sboxgame/issues/issues/3166
1 Year Ago
Documentation pass
1 Year Ago
Made `Input.SetAction( InputAction, bool )` internal, add `Input.SetAction( string, bool )` and `Input.Clear( string )`
1 Year Ago
Input Actions https://wiki.facepunch.com/sbox/Input_System
1 Year Ago
Animgraph: Transition states must all pass before checking random time between if it's enabled
1 Year Ago
Animgraph: Allow state machine to transition at a random time between https://files.facepunch.com/layla/1b2011b1/sbox-dev_Me4oLBw6HB.mp4
1 Year Ago
MaxVisClusters 1024 -> 4096 this should be better for large maps
1 Year Ago
ShaderGraph: Sort recent files in reverse, so newest floats to the top of list
1 Year Ago
Add Sandbox.Internal.GlobalGameNamespace to global namespaces for csproj for libraries Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
ui: move razor recursion check into codegen, add tests for recursive codegen
1 Year Ago
Library minimal project sets HasAssets to true by default + expose these options during project creation for libraries (let libs contain assets) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
fixed front alignment on USP, Silencer and Ammo
1 Year Ago
Fix potential shader compile errors with dot product node, make sure B is casted to A so they have the same dimension
1 Year Ago
ShaderGraph: Accept right mouse press to stop it from deselecting items
1 Year Ago
ShaderGraph: Create a comment node from a selection of nodes Add undo scope for adding comment