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11,185 Commits over 1,308 Days - 0.36cph!

1 Year Ago
ShaderGraph: Create a comment node from a selection of nodes Add undo scope for adding comment
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Make sure collision tags for particles are initialized to zero Fix particle traces not using tags for calculating planes
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
1 Year Ago
Remove dupe of silencers (oops)
1 Year Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
1 Year Ago
Apply game template .editorconfig to razor files
1 Year Ago
Minor changes Nicer error when giving Graphics.DrawQuad invalid material Do not crash when SetupPhysicsFromOBB is given invalid input Added 'stretch' paramter to Rect.Contain Added implicit conversion from Sandbox,UI.RenderState to Rect
1 Year Ago
Test for Assembly.GetExecutingAssembly() Failing test reproducing #957 Fix variable types Although this seems to be non-deterministic, with some cache breaking later replacements Stricter GenericReference2 test Fixed #957 by clearing MonoMod's reflection cache
1 Year Ago
UI: unit tests for recursion & nesting UI: when creating a razor panel, check ancestors to make sure we're not creating recursively sboxgame/issues/issues/2714
1 Year Ago
Fix ortho lights not working
1 Year Ago
Don't sort generated code blocks inside class groups! Whoops
1 Year Ago
Tidy up and add comment
1 Year Ago
Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities.
1 Year Ago
9mm bullet and casing
1 Year Ago
Tools: Add "New Shader Graph" to context menu & default graph asset sboxgame/issues/issues/3149
1 Year Ago
Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges
1 Year Ago
Brightened up the avatar editing menu
1 Year Ago
USP attachments worldmodels + lods
1 Year Ago
UI: Tint background image after converting to linear color (with alpha this time) sboxgame/issues/issues/2859
1 Year Ago
Revert "ui: Apply background image tint after converting image to linear color space" This reverts commit 156e71188456115acf1cf616e9211453cd10e18c.
1 Year Ago
ui: Apply background image tint after converting image to linear color space Fixes sboxgame/issues/issues/2859
1 Year Ago
ShaderGraph: Open just the node menu when opening from connection drag
1 Year Ago
Allow tools projects to use unsafe code (#955) sboxgame/issues/issues/3124
1 Year Ago
ShaderGraph: Fix comment UI not clamping to min max size in layout
1 Year Ago
Allow dry suit to be used with rebreather
1 Year Ago
Update to use new package rate api Use new favourites api
1 Year Ago
Failing test involving generics causing EntryPointNotFoundException Fixed resolving generic methods Fixed possible stack overflow when fixing references Expanded GenericReference test to help investigate Replacing method now thinks it's inside the original assembly Fixed references to the wrong assembly in fast hotload Don't need to relink variable types
1 Year Ago
ShaderGraph: Add Fresnel node
1 Year Ago
Add option to compile optimized shaders in asset browser context menu (#953)
1 Year Ago
Add css `border-image-tint` property (#952) * Add css `border-image-tint` property sboxgame/issues/issues/3057 * Compile optimized shader
1 Year Ago
Readme: troubleshooting - vcpkg conflicts
1 Year Ago
Support for compiling/publishing Library projects
1 Year Ago
added silencer and raised sights to the USP more options for modding the USP, lods for these coming soon
1 Year Ago
Api simplification Initialize steam sooner in editor mode
1 Year Ago
Use ManifestUrl instead of Manifest
1 Year Ago
TV Gib03 inverted normal fix Merge branch 'master' of sbox
1 Year Ago
Support tags for particles collision via traces
1 Year Ago
Citizen/clothing: added new item, "Diving Rebreather" This one comes with fancier rigging enabled by item-level animation constraints created entirely in ModelDoc. https://files.facepunch.com/maxlebled/1b1711b1/sbox_2023-04-17_07-19-47.mp4
1 Year Ago
ShaderGraph: Add Save As menu option
1 Year Ago
Support faster api auth mode
1 Year Ago
Pass to shader pipeline if we're rendering on skybox, fix glass reprojection being fucked up on skybox
1 Year Ago
Fix glass not showing properly on tools view Just set the max swapchain dimension to be the largest monitor dimension again, causes less problems while in tools mode, guarantees we won't have edge problems
1 Year Ago
Fix glass depth being fetched incorrectly in MSAA levels
1 Year Ago
Get the dimension of the biggest used axis for calculating swapchain dimensions, fixes FB copies having wrong dimensions on tools, allow texture downsamples to only downsample a region
1 Year Ago
Let decals do software-based culling, avoids slow copy of the depth buffer just to do redundant culling, that was also causing problems
1 Year Ago
Citizen/animgraph: improved sit_offset_height The feet now pivot up and detach from the ground beyond +3 units, and the arms also follow correctly. https://files.facepunch.com/maxlebled/1b1411b1/sbox_2023-04-14_21-11-48.mp4
1 Year Ago
Documentation pass Update some packages Code cleanups