197,403 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Added spatially aware environment volume convar back after merge
3 Months Ago
Added jungle biome to ore node spawn filter
3 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
3 Months Ago
allowing piper nigrum prefabs to cull at 300m
3 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
3 Months Ago
Merge from jungle_update
3 Months Ago
Safety check in UpdateProgress
3 Months Ago
Merge from jungle_update
3 Months Ago
Some better initial rotation handling
3 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Merge from jungle_update
3 Months Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
3 Months Ago
Merge from main
3 Months Ago
Compile fixes
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
3 Months Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
3 Months Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
3 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Hanging vine point now points towards end desintation again
3 Months Ago
Fix 3p player animation speed set to 0
3 Months Ago
Show arrow for all possible destinations when looking at a vine
3 Months Ago
only overwrite death icon when a loadout has a death icon provided
3 Months Ago
Codegen
3 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
3 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
3 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
3 Months Ago
Update manifest
3 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
3 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
3 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)