202,079 Commits over 4,171 Days - 2.02cph!

2 Months Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
2 Months Ago
new_menu -> aux3
2 Months Ago
Even dumber compile errors.
2 Months Ago
more wip
2 Months Ago
new_menu -> aux3
2 Months Ago
compile fixes
2 Months Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
2 Months Ago
WIP: still some weird y rotation offsets
2 Months Ago
merge from new_menu
2 Months Ago
Weekly skins countdown widgets
2 Months Ago
Fix debug camera not tracking the correct object when playing back demos
2 Months Ago
Fixed text wrapping issues for the featured limited skin
2 Months Ago
Fixed store tab navigation not changing button states
2 Months Ago
marge from party_system -> main
2 Months Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
2 Months Ago
Network++
2 Months Ago
Codegen
2 Months Ago
heli_crash_canyon -> main
2 Months Ago
Ensure helicopter cant crash at canyon c
2 Months Ago
main -> naval_update
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
Terrain deploy volume
2 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
2 Months Ago
2 Months Ago
Merge from main -> party_system
2 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
2 Months Ago
Remaining biomes in climate.
2 Months Ago
Fix compiile error
2 Months Ago
Ignore invites for a party you are already in
2 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
2 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
2 Months Ago
General store background crossfade when focused on pack categories
2 Months Ago
Added a debug command to print the weekly skins
2 Months Ago
Limited tab scroll view
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
2 Months Ago
Fix some prefab issues from older merges
2 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
2 Months Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
2 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
2 Months Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
2 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
2 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
2 Months Ago
merge from macos-water-fixes
2 Months Ago
merge from findactivewaterbodies_optim
2 Months Ago
fix server compile
2 Months Ago
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2 Months Ago
more sun configurableness