202,080 Commits over 4,171 Days - 2.02cph!

2 Months Ago
more sun configurableness
2 Months Ago
Fixed flex grid vertical height
2 Months Ago
Store limited tab scrollview
2 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
2 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
2 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
2 Months Ago
new_menu -> aux3
2 Months Ago
Minor cleanup
2 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
2 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
2 Months Ago
M15 Pistol - WIP Texture update
2 Months Ago
compile fix
2 Months Ago
new_menu -> aux3
2 Months Ago
new_menu -> aux3
2 Months Ago
Session page can now understand and quit demos
2 Months Ago
new_menu -> aux3
2 Months Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
2 Months Ago
Second pass on floating walkways, with proper textures (WIP)
2 Months Ago
Use old demo ui setup for the demo system
2 Months Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
2 Months Ago
System to hide and show navigation links dependant on in game state
2 Months Ago
Missing open/close sounds for abyss barrel corpses
2 Months Ago
Missing codegen
2 Months Ago
merge from new_menu
2 Months Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
2 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
2 Months Ago
merge from new_menu
2 Months Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
2 Months Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
2 Months Ago
Fix Linux/OS X not building due to duplicate source files
2 Months Ago
Feature store tile text wrapping fixes
2 Months Ago
New loading screen
2 Months Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
2 Months Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
2 Months Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
2 Months Ago
Viable fogging.
2 Months Ago
setup semi auto m15 skin with latest mesh
2 Months Ago
merge from new_menu
2 Months Ago
Client compile fix
2 Months Ago
Progress backup.
2 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
2 Months Ago
merge from new_menu
2 Months Ago
Assigned but its value is never used compile fixes
2 Months Ago
merge from new_menu
2 Months Ago
Made the store debug commands not editor only for now
2 Months Ago
Bunch of server compile fixes to get ready to merge
2 Months Ago
Store medieval pack section
2 Months Ago
Gesture wheel compile fix
2 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
2 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher