197,380 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
3 Months Ago
Reserialize loadouts with their new fields
3 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
3 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
3 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
3 Months Ago
shelf and storage tests
3 Months Ago
Merge from jungle_update (fix npc sliding)
3 Months Ago
More compile fixes (improper codegen)
3 Months Ago
Fix editor ifdef compile errors
3 Months Ago
Fix compile error
3 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
3 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
3 Months Ago
Do not write variables at default value to config.cfg
3 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
3 Months Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Laser detector facelift. SSS improvements.
3 Months Ago
Refactor reposition logic to determine target position before disappearing.
3 Months Ago
Merge from snakes
3 Months Ago
Stay visually alert briefly if attacked form out of range
3 Months Ago
Cherrypick 119021
3 Months Ago
Setup a small line of max length vine swings in the test scene
3 Months Ago
Merge from turn
3 Months Ago
Tweaks
3 Months Ago
merge from softcore_update/tc_antigrief_fix
3 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
3 Months Ago
Added spatial environment volume transition support to transparent objects
3 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
3 Months Ago
Half wall and low wall additional LOS check pos
3 Months Ago
Don't allow placement on single racks
3 Months Ago
Reexported the vine view model to get rid of unneeded geometry
3 Months Ago
Broken: WIP
3 Months Ago
offset for wall corners zfight
3 Months Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
3 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
3 Months Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
3 Months Ago
LOS check position fixes Added new check pos for walls
3 Months Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
3 Months Ago
smoothed out an erosion line in canyon A
3 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
3 Months Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
3 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
3 Months Ago
set dressing push on the remainder of the jungle ruins, s2p
3 Months Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
3 Months Ago
Make croc drop croc meat instead of placeholder bear meat
3 Months Ago
Viewmodel anim update and adding requested animation
3 Months Ago
Merge from jungle_update (croc dive bug fix)
3 Months Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target