201,439 Commits over 4,171 Days - 2.01cph!
FoliageDisplacement boilerplate
Removed PlayerBuildingControls from Player prefab. Skeleton of PlayerController+Building partial added
Renamed PlayerCameraControls to PlayerCamera
Ported interior/exterior transition stuff out of Player and into PlayerCamera
General refactor/cleanup of Player
Don't draw the displacement
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Fixed rotation option being disabled
Fixing PVT crash in higher resolutions
- Area1 changes from yesterday?
Fixed return to front end
- Fix for Patcher behaviour because animator wasn't found
- Slightly increased size of turrets
- Patchers now move fast, turn faster and retreat further to evade player
Fix for 4k pvt crash; updated RustMative libraries
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added LitSmokeEmissiveFlame shader variants
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
LookingA tooltips are visible in sunlight/snow
protocol++
updated manifest
updated loot tables
Added server.pve mode (no pvp damage)
Lion-El : updated run east
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
- More Patcher tweaks, much faster and more evasive
- Patcher glue tweaks. Faster, bigger.
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
Fixed some annoying width crap in the editor UI