201,152 Commits over 4,171 Days - 2.01cph!
Lion-El forehand dive & events
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals
Fixed transmission set to const
Added simple sound manager and some effects for when powerup is randomising
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Award bonus for powerful shots
Toned down default max ball power
Landmine + everything except lods
Improved camera movement
Changed test court camera cull settings
Improved two player selection
Can now lock off characters
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Added soundcache to front end
Added extra UI camera, switched transition
Remove shield at start of next point
Building conditional model placeholders disappear when conditional models spawn
Character material balance, FE and in-game. Reduced
Arrow shooting test scene, scripts and asset
-some self-help comments whilst reading up on the decisionmaker code
-removed offending comment
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Always yield one frame after processing one patch in grass and decor spawning
Tweaked amount of water / lakes
Added run tag to controllers
Exposed accel values and ability to switch between code driven and anim driven translations in config script
Reduced minimum angle for cliff topology
Merge from procgen9
Network++
Save++
Missing landmine meta file
added max files for new forcefield
Updated logos
removed unused prefab
Spawning items on selection.
Added dirt to arid biome splat mapping
Lower bush density on beaches
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
torch has slightly more durability when hitting things (8 hits instead of 5)
fixed some errors on the bone club
bone club resource harvesting balance
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++