199,294 Commits over 4,140 Days - 2.01cph!
Properly replace binds, properly remove binds
Heightmap generation tweaks
Added new bindable input system
Mountain topology type
Topology support for prefab mountains
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Copy default config properly
- Merge from stat_modifiers_refactor
- Converted StatModifier to use params instead of settings data assets
- Nuked all BehaviourPlan data (Interactions/Abilities)
DecisionPlanParametersDrawer Considerations list fix
Keep existing topologies when generating the topology map
Mountain 1 prefab scene updates
Keep cliff rocks away from the mountain topology
Keep micro cliffs away from the mountain topology
Trainyard splats painting backup
added stairs roots 2 to temple court
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
Fixed issues with stat modifiers
Removed IBehaviourPlanSettings, replaced with BaseBehaviourPlanSettings class
Updating lot creation. Revert some of this, got a better solution.
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
New rain camera effect.
fixed some missing impact effects.
SatDish splats painting backup
- Added ManagerSingleton, Manager no longer always a singleton
- Renamed World to WorldManager
- ItemSetings now stores a list of Interactions when held, enabled/disabled accordingly in Item, plus some editor trickery to make sure they're always added/removed from lists when IsCarryable is changed
Asset save, dont bother storing InteractionSettingsWrapper anymore
Prefab mountain 1 updates
- Merge from PlanConsistencyExperiment aka the worst branch name ever
- Branched and WIP new room culling
Monument terrain anchor tweaks
Monument spawn rules are more relaxed about life
Added World tab to the Before > Debug window, with season dropdown and set button
Temple court can be selected
Mountain prefab scene updates
Mountain terrain offset behaviour tweak
- Minimap works again with new room culling