199,291 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
added temple stairs roots 2 to temple court with correct maps
unwrapped all trees and long roots for temple court
Don't spawn field rocks on prefab mountains
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100
FOR FUCK SAKE cleaning prefab room files
Fixed up KD tree system. World props are 10x faster.
More rock params from HapisIsland
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors)
- Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC)
- Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
- More Wearables groundwork
- Started Laser Link player ability
Slightly better river-ocean transition
Cowboy rig - 1st pass skinning
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure
FOR FUCK SAKE wip transition room
fixed rockets sometimes detonating against their creators during times of lag
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
Monument terrain adjustment fadeout is noise modulated for more natural transitions
Monument prefab scene updates (more padding + increased fade distance)
Sphere tank and warehouse topology textures
Static pumpjacks for powerplant, trainyard and water treatment plant
Trainyard and water treatment plant prefab scene tweaks
Static resource deposists contain crude oil
Stop BeforeDebugTabWorld trying to update when not playing
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
fixed LOD on key lock
!fixed door repair exploit
shelves can be removed with melee
- branched WIP reflection probe changes
viewmodel waterbucket animations + sounds + code + special fx
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- World debug auto refresh includes terrain config changes
- Renabled grass
- Tutu wearable prefab material fix
Human max parenting/item skinning tweaks for placeholder wearables test
Fixed VT washed out terrain (#263)
dungeons rock material tweaks
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
Enabling LoadInBackground on sounds - to see what happens
Fixed missing bushes when playing in the editor