198,902 Commits over 4,140 Days - 2.00cph!
Fixed halterneck icon rendering (missing PropRenderer)
Can manually re-render inventory icons
WIP steamworks integration, a bunch of other fixes
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fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
FOR FUCK SAKE ocean shader/mesh/texture
ikari vertex painter script files
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
Reconnecting works better, kill / death works better.
Automated Linux DS Build #514
Automated Windows Build #514
Automated Linux Build #514
* Added ITexture.__tostring
* Made IMaterial.__tostring consistent with the rest of __tostrings
Updated Raknet test, connects, spawns players
Added culling volumes to military tunnels
Workshop icons are supersampled,, slightly better lighting
removed fx from network manager spawn list
UIequipment slots named by enum index
Fixed required weapon types
fixed unitframes sometimes not showing sometimes lingering in odd positions
skillbar saving fixed for clients
fixed odd wander/flee behaviour for npcs (bad starting vector)
Fixed projectile movement