196,961 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
9 Years Ago
Delete
9 Years Ago
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern Organised Definitions assets, fixed bad paths in DataEditor dicts
9 Years Ago
Loot changes
9 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
9 Years Ago
merge from main
9 Years Ago
Scene view synced Camera script
9 Years Ago
Wood timber trims textures Light fixtures prefab tweaks
9 Years Ago
Merge from entity_pooling (disabled)
9 Years Ago
StatTypeDefinitionEditor dickery
9 Years Ago
Need simulators, fixed simulator serialization
9 Years Ago
Entity pooling is disabled by default on the client and the server Construction skin pooling is disabled by default on the server
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion / ProjectSettings auto updates
9 Years Ago
Unity 5.4.0p1
9 Years Ago
StatTypeSelection cleanup Fixed StatsPropertiesGenerator
9 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
9 Years Ago
9 Years Ago
Clamp AH projectile and melee tickets
9 Years Ago
In the editor, keep separate prefab pools for client and server
9 Years Ago
AttackEntity cleanup
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9 Years Ago
Automated Linux DS Build #415
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9 Years Ago
Automated Windows Build #415
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9 Years Ago
Automated OSX Build #415
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9 Years Ago
Automated Linux Build #415
9 Years Ago
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9 Years Ago
Automated Linux DS Build #414
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9 Years Ago
Automated Windows Build #414
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9 Years Ago
Automated OSX Build #414
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9 Years Ago
Automated Linux Build #414
9 Years Ago
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
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9 Years Ago
Automated Linux DS Build #413
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9 Years Ago
Automated Windows Build #413
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9 Years Ago
Automated OSX Build #413
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9 Years Ago
Automated Linux Build #413
9 Years Ago
* GMod will no longer try to precache unused EP2 jalopy particle effects * cam.Start now supports "poster" console command in 3D mode * Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
9 Years Ago
Misc cleanup
9 Years Ago
FOR FUCK SAKE particle fx / file cleaning FOR FUCK SAKE playerprefab FOR FUCK SAKE item material FOR FUCK SAKE level lighting
9 Years Ago
Skill verbs
9 Years Ago
Fixed StatCollections init not adding stats to main Stats list...
9 Years Ago
FOR FUCK SAKE fix wrong impact FX on fast plasma
9 Years Ago
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9 Years Ago
Absorb version 1.2.3 - New Sounds, UI bug fixes and aesthetic changes
9 Years Ago
Save
9 Years Ago
Data Fixes
9 Years Ago
StatCollection.CreateStat fix~ Simulator data fixes
9 Years Ago
missed a ;
9 Years Ago
Stat simulator NRE fixes
9 Years Ago
Group data
9 Years Ago
Replaced Stat enums with asset Definitions