196,961 Commits over 4,110 Days - 2.00cph!
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
Doubled projectile radius of shotgun buckshot and handmade shells
Scene view synced Camera script
Wood timber trims textures
Light fixtures prefab tweaks
Merge from entity_pooling (disabled)
StatTypeDefinitionEditor dickery
Need simulators, fixed simulator serialization
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
ProjectVersion / ProjectSettings auto updates
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
Combat log also contains rejected attacks (including reason for rejection)
Clamp AH projectile and melee tickets
In the editor, keep separate prefab pools for client and server
Automated Linux DS Build #415
Automated Windows Build #415
Automated Linux Build #415
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Automated Linux DS Build #414
Automated Windows Build #414
Automated Linux Build #414
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
Automated Linux DS Build #413
Automated Windows Build #413
Automated Linux Build #413
* GMod will no longer try to precache unused EP2 jalopy particle effects
* cam.Start now supports "poster" console command in 3D mode
* Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
FOR FUCK SAKE particle fx / file cleaning
FOR FUCK SAKE playerprefab
FOR FUCK SAKE item material
FOR FUCK SAKE level lighting
Fixed StatCollections init not adding stats to main Stats list...
FOR FUCK SAKE fix wrong impact FX on fast plasma
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Absorb version 1.2.3 - New Sounds, UI bug fixes and aesthetic changes
StatCollection.CreateStat fix~
Simulator data fixes
Replaced Stat enums with asset Definitions