196,979 Commits over 4,110 Days - 2.00cph!

9 Years Ago
FOR FUCK SAKE factory room/prefab (more random props test) FOR FUCK SAKE factory material !A random prefab
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9 Years Ago
Automated Linux DS Build #417
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9 Years Ago
Automated Windows Build #417
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9 Years Ago
Automated OSX Build #417
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9 Years Ago
Automated Linux Build #417
9 Years Ago
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9 Years Ago
Song gap tweaks
9 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
9 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
9 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
9 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
9 Years Ago
Fleeing using Influence Maps WIP
9 Years Ago
Merged from main
9 Years Ago
Working on evaluating roles in a Social for participants.
9 Years Ago
fixing another sound bug
9 Years Ago
Fixed a bunch of bad combat ability skills data
9 Years Ago
9 Years Ago
fixed some sound and visual effects issues
9 Years Ago
Fuck it
9 Years Ago
Island02 navmesh because lol
9 Years Ago
Some HumanView.LateUpdate tweaks
9 Years Ago
Added reoccuring messages Updated speed cameras
9 Years Ago
- Increased upgrade costs for shield - Reduced starting base ammo levels for all ammo types
9 Years Ago
female vox sfx thangs
9 Years Ago
Building Construct interaction plan is toggled correctly Fixed Unit Portraits widget sometimes showing two units
9 Years Ago
Fixed issue with PlayerController selection events firing at the wrong time
9 Years Ago
fixed StatMinipulatorParametersDrawer
9 Years Ago
- Moved spikey spawners from area 1 to area 2 - Cash drops now worth double
9 Years Ago
Missed a bit
9 Years Ago
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
9 Years Ago
- Room weapon/abil chance increased
9 Years Ago
Server side interaction checks for everything
9 Years Ago
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9 Years Ago
FOR FUCK SAKE rotorz factory prefab FOR FUCK SAKE factory room
9 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
9 Years Ago
Not you, txt file.
9 Years Ago
Climate fixes.
9 Years Ago
- Collision layer matrix fix for Timeslowshield
9 Years Ago
Reverted climate.cs and applied fix
9 Years Ago
Merge from main to fix the brightness bug.
9 Years Ago
Revamped the graphics overhaul lighting, for all hours of the day. Includes a "bright" full-moon night that maybe deters gamma cranking.
9 Years Ago
- Increased barrel spawn values slightly - Increased enemy spawn budget in some rooms slightly
9 Years Ago
- Spawning fix
9 Years Ago
FOR FUCK SAKE projectile tweak (matched collision to visual mode) FOR FUCK SAKE file cleaning
9 Years Ago
baseline - this is the one
9 Years Ago
FOR FUCK SAKE slowshield effect FOR FUCK SAKEfactory corner collision FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason) !A effect shader/material
9 Years Ago
garbage idea but maybe someday
9 Years Ago
part2 of fixing darkening issues
9 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
9 Years Ago
Don't force fish spawns